Jsk Path of the Dragon

Dragon Blood
At 3rd level, you can choose which type of dragon your dragon form resembles from the table below. Your choice grants you resistance to your dragon damage type, and effects the damage type and saving throw of your Savage Exhale feature.

Dragon Form
When you enter a rage, you take on aspects of a draconic creature that resembles the type of dragon you chose from your Dragon Blood feature. You grow savage natural weapons: claws, fangs, and a vicious lashing tail. You can use these as natural weapons, as seen in the table below.

When you take the Attack action and attack using your natural weapons, you can make a single unarmed strike with your claws as a bonus action.

Savage Exhale
At 6th level, you can use your Action while you are raging to exhale destructive energy. Creatures within 15 foot cone must make a saving throw determined by which dragon blood you have (see your Dragon Blood feature). The DC of this saving throw is 8 + your proficiency modifier + your Constitution modifier. A creature takes 6d6 dragon damage (see your Dragon Blood feature) on a failed save, or half as much on a successful save. The damage of this breath attack increase by an additional 2d6 at 9th level (8d6), 12th level (10d6), 15th level (12d6), and 18th level (14d6).

Additionally, the natural weapons you gain while raging now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Dragonhide
At 10th level, the marks of your draconic path no longer entirely fade when you are not raging. While you are not raging, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical sources.

Sky Tyrant
At 14th level, when you enter a rage, two great draconic wings sprout from your back. If you are not wearing heavy armour, you gain a flying speed equal to your walking speed. These wings retract when your rage ends.