Jsk Abilities:Guided Movement

Guided Movement

2nd-level martial ability

Type: Action

Range: Self

Requirements: None

Duration: Up to 10 minutes

Analysing your surroundings, you quickly determine how to pass through the area undetected. For the duration, each creature you choose within 15 feet of you (including you) has a +5 bonus to Dexterity (Stealth) checks. A creature loses this benefit if it is ever more than 15 feet away from you. Your practical experience also allows you to guide those who are traditionally not light on their feet: a creature that receives this bonus does not make Dexterity (Stealth) checks with disadvantage due to wearing armour.

A creature that receives this bonus leaves behind minimal tracks or other traces of its passage. These vague tracks can be discovered and followed with a successful Intelligence (Investigation) check against your Martial Ability Save DC.

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