Jsk Evoker

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Additional Spells
At 3rd level, you gain access to the Evocation school of magic, which is added to the Scion spell list for you. If you already have access to the Evocation school of magic, then you can choose a different school of magic to gain access to.

Evoker's Reach
At 3rd level, when you imbue a melee weapon that you are wielding with an evocation spell, the weapon's range is increased by 5 feet. If the weapon is a ranged or thrown weapon, the normal and long ranges of the weapon are increased by 20 feet.

An imbued melee weapon's range increases by an additional 5 feet at 7th level (10 feet), 13th level (15 feet), and 17th level (20 feet). An imbued ranged or thrown weapon's short and long ranges increase by an additional 10 feet at 7th level (30 feet), 13th level (40 feet), and 17th level (50 feet).

Powerful Warp
At 6th level, when you teleport using your Warp feature, any creature within 5 feet of the location that you teleport to must make a Dexterity saving throw against your spell save DC. On a failed save, a creature takes force damage equal to your level.

Powerful Spellstrike
At 10th level, when you trigger a spellstrike with an evocation spell you can add your spellcasting modifier to the damage of the attack as additional spell damage, unless the triggered spell does not deal damage.

Chain Spellstrike
At 14th level, a weapon imbued with an evocation spell only loses its effects at the start of your next turn, allowing you to trigger a spellstrike multiple times. Each subsequent spellstrike using the same spell after the first deals half damage.