Jsk Shaman:Primordial Powers

Armor of Stone
You can cast Barkskin, without expending a spell slot. The target's skin gains a rough, stone-like appearance instead of a bark-like appearance. Once you have used this power, you cannot do so again until you have finished a long rest.

Beast Speech
You can cast Speak with Animals at will, without expending a spell slot.

Beast Whisperer
You can cast Beast Bond at will, without expending a spell slot. When you use this power to cast the Beast Bond spell, you do not need to concentrate on the spell and the duration is increased to 12 hours.

Elemental Wrath
Prerequisite: Elemental Blast cantrip

When you cast Elemental Blast and score a critical hit, the spell gains an additional effect depending on the type of damage it deals with the critical hit.
 * Acid Critical: Attacks against the creature gain a +2 bonus, until the acid is removed (an action).
 * Cold Critical: The target's speed is reduced to 0 until the end of your next turn.
 * Fire Critical: The target is ignited for 1 minute.
 * Poison Critical: The target is poisoned until the end of your next turn.
 * Lightning Critical: The attack deals maximum damage, instead of rolling dice.
 * Thunder Critical: The target is pushed up to 10 feet away from you, and is deafened until the end of your next turn.

Emotional Response
Prerequisite: Emotional Focus

When you use your emotional focus ability, you can move up to half your speed without provoking reactions. This movement happens after you make the saving throw.

Eyes of Old Magic
You can cast Detect Magic at will, without expending a spell slot or material components.

Grumbar's Blessing
You can cast Mage Armor on yourself at will, without expending a spell slot or material components.

Kossuth's Blessing
Prerequisite: Elemental Blast cantrip

When you cast Elemental Blast, you score a critical hit on a roll of 19 and 20.

Mental Resilience
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.

Soul of the Spirit Animal
You can cast Polymorph at will on yourself, without expending a spell slot. You can only transform into a beast of CR1 or less when using this power. You assume the beast's statistics, but you retain your own mental ability scores and hit points. While transformed by this power, your creature type is beast (undead). You cannot use a beast's flying speed until you reach 5th level. You can end your transformation at any time (no action required).

Spirit Shriek
You can cast Cause Fear, without expending a spell slot or material components. You cannot use this power again until you have finished a long rest.

Spiritual Life
You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or material components.

Stone Mind
Prerequisite: Mental Focus

You have resistance to psychic damage, and you make saving throws against the charmed and frightened conditions with advantage.

Twilight Sight
You can see normally in darkness, both magical and nonmagical, to a distance of 60 feet. Additionally, you can add double your proficiency bonus to Wisdom (Perception and Insight) ability checks made when standing in darkness or looking into darkness.

Verdant Walker
You gain proficiency in the Nature and Survival skills.

War Shaman
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
 * You can use a weapon that you are proficient with as a shamanistic focus to cast your Shaman spells.
 * You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
 * When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

World Secrets
Prerequisite: Mental Focus

You can learn two additional rituals. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). You learn the chosen spells, which do not count toward your total number of Rituals Known. You can't cast the spells except as rituals, unless you've learned them by some other means.

Bazim-Gorag's Blessing
You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack, and one additional spell damage die when determining the extra damage for a critical hit with a spell attack.

Dark Omen
You can cast Bestow Curse, without expending a spell slot or material components. You can't do so again until you finish a long rest.

Dur-Baagal's Blessing
You can cast Slow, without expending a spell slot or material components. The target of this spell appears visible chilled and frosted by the effect. You can't do so again until you finish a long rest.

Earthen Defence
As a Reaction when you take damage, you can form a sphere of earth around yourself, which crumbles at the end of your next turn. You gain 10 temporary hit points per Shaman level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to thunder damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the earth crumbles. Once you use this invocation, you can't use it again until you finish a short or long rest.

Firelight
You can cast Continual Flame at will, without expending a spell slot or material components.

Istishia's Blessing
You can breathe underwater, and you gain a swimming speed equal to your walking speed. You can also cast Water Breathing without expending a spell slot. You regain the ability to do so when you finish a long rest.

Kossuth's Blade
You can cast Flame Blade, without expending a spell slot or material components. When you cast this spell using this power, you do not need to concentrate on the spell. Once you do so, you can't cast it in this way again until you finish a long rest.

Loyal Companion
You can cast Summon Beast without using a spell slot. Once you do so, you can't cast it in this way again until you finish a long rest.

Mual-Tar's Blessing
As a bonus action, you can surround yourself with crackling electricity. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you're incapacitated or you dismiss it as a bonus action. Any creature other than you that starts its turn in the aura takes lightning damage equal to your Wisdom modifier (minimum of 0 damage). Once you use this invocation, you can’t use it again until you finish a short or long rest.

Primordial Smite
Once per turn when you hit a creature with a weapon, you can expend a Shaman spell slot to deal an extra 1d8 damage to the target, plus another 1d8 per level of the spell slot. You can choose what type of damage this power deals when you use it: acid, cold, fire, poison, lightning, thunder.

Shamanistic Rage
Prerequisite: Physical Focus

You can cast Enlarge/Reduce on yourself, without expending a spell slot or material components. You can only enlarge yourself, and cannot reduce yourself. Once you do so, you can't cast it in this way again until you finish a long rest.

Windfury
You can attack twice, instead of once, whenever you take the Attack action on your turn.

Akadi's Escape
You can cast Freedom of Movement, without expending a spell slot or material components. You regain the ability to do so when you finish a long rest.

Fortitude
Prerequisite: Physical Focus

When you are subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Defiance
When you are subjected to an effect that allows you to make a Strength saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Evasion
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Akadi's Blessing
You can cast Levitate on yourself at will, without expending a spell slot or material components.

Bazim-Gorag's Greater Blessing
Prerequisite: Bazim-Gorag's Blessing primordial power

You can roll two additional weapon damage dice when determining the extra damage for a critical hit with a melee attack, and two additional spell damage dice when determining the extra damage for a critical hit with a spell attack.

Kossuth's Greater Blessing
Prerequisite: Elemental Blast cantrip, Kossuth's Blessing primordial power

When you cast Elemental Blast, you score a critical hit on a roll of 18, 19, and 20.

Primal Leap
You can cast Jump at will, without expending a spell slot or material components.

Harken the Call
You can cast Conjure Elemental, without expending a spell slot or material components. You can't do so again until you finish a long rest.

Spirit Speaker
You can cast Speak with Dead at will, without expending a spell slot.

Greater Windfury
You can attack three times, instead of once, whenever you take the Attack action on your turn.

Bazim-Gorag's Supreme Blessing
Prerequisite: Bazim-Gorag's Greater Blessing primordial power

You can roll three additional weapon damage dice when determining the extra damage for a critical hit with a melee attack, and three additional spell damage dice when determining the extra damage for a critical hit with a spell attack.

Kossuth's Supreme Blessing
Prerequisite: Elemental Blast cantrip, Kossuth's Greater Blessing primordial power

When you cast Elemental Blast, you score a critical hit on a roll of 17, 18, 19, and 20.