P CL:Necromancer

Click here to return to the classes page.

''Fighting for honour, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Whether you are a knight, mercenary, sharpshooter, or blade master, you have honed your martial skills into an art form and perform devastating critical attacks on your enemies.''

Key Ability
Intelligence

At 1st level, your class gives you an ability boost to Intelligence.

Hit Points
8 + your Constitution modifier

You increase your maximum number of HP by this number at 1st level and every level thereafter.

Key Terms
You'll see the following key terms in many Example class features.
 * Corpse: Actions with this trait interact with a fresh corpse. A creature that has been slain within the last minute is considered a fresh corpse.
 * Overlord: Actions with this trait effect all creatures with the overlord trait at the same time.

Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

Perception

 * You are Trained in Perception

Saving Throws

 * You are Trained in Fortitude
 * You are Trained in Reflex
 * You are Expert in Will

Skills

 * You are Trained in your choice of Arcana, Occultism, or Religion
 * You are Trained in an additional number of skills equal to 2 + your Intelligence modifier

Attacks

 * You are Trained in Daggers, Gauntlets, Light Maces, Scythes, Sickles, Staffs, Crossbows, Hand Crossbows
 * You are Trained in Unarmed Attacks

Defences

 * You are Trained in Light Armour
 * You are Trained in Medium Armour
 * You are Trained in Unarmoured Defence

Spells

 * You are Trained in Occult Spell Attacks
 * You are Trained in Occult Spell DCs

Class DC

 * You are Trained in Necromancer Class DC

During Combat Encounters...
?

During Social Encounters...
?

While Exploring...
?

In Downtime...
?

You Might...
?

Others Probably...
?

Ancestry & Background
In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.

Proficiencies
At 1st level you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.

Occult Spellcasting
At 1st level, the power to manipulate life, death, and everything in between is yours. You can cast Occult spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells (see Casting Spells). Because you're a Necromancer, you can usually hold an occult focus (such as a coin, skull, or ceremonial dagger) for spells requiring material components instead of needing to use a material component pouch.

At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the Occult spell list, or from other Occult spells to which you gain access. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots. As you increase in level as a Necromancer, the number of spells you can prepare each day increases, as does the highest level of spell you can cast.

Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Intelligence, your spell attack rolls and spell DCs use your Intelligence modifier. Details on calculating these statistics appear in Spell Attack Rolls.

Heightening Spells
When you gain spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.

Cantrips
Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is automatically heightened to half your level rounded up, which is usually equal to the highest level of Necromancer spell slot you have. For example, as a 1st-level Necromancer, your cantrips are 1st-level spells, and as a 5th-level Necromancer, your cantrips are 3rd-level spells.

Necromantic Focus
The path to dark powers leads you down a road that allows you to specialise in an area of necromancy. At 1st level, you can choose a Necromantic Focus from the list below. Each focus grants you more power every 4th level after 1st.

Blood Focus
???

Bone Focus
???

Overlord Focus
???

Shadow Focus
???

Shield Block
At 1st level, you gain the Shield Block general feat, a reaction that lets you reduce damage with your shield.

Class Feat
At 2nd level and every even-numbered level thereafter, you gain a Necromancer class feat.

Skill Feat
At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats have the skill trait. You must be trained or better in the corresponding skill to select a skill feat.

Subclass Feature
At 3rd level, and every 4 levels thereafter, you gain a Necromantic Focus feature.

General Feat
At 3rd level, and every 4 levels thereafter, you gain a general feat.

Skill Increase
At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you’re untrained in, or to increase your proficiency rank in one skill in which you’re already trained to expert.

At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.

Alertness
Experience has made you increasingly aware of threats around you, and you react more quickly to danger. At 3rd level, your proficiency rank for Perception increases to expert.

Great Fortitude
Your physique has been effected by your necrotic powers, increasing your resilience. At 3rd level, your proficiency rank for Fortitude saves increases to expert.

Ability Boost
At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts below 18.

Ancestry Feat
At 5th level and every 4 levels thereafter, you gain an ancestry feat.

Lightning Reflexes
Your reflexes are lightning fast. At 5th level, your proficiency rank for Reflex saves increases to expert.

Expert Spellcaster
At 7th level, your control over magic has deepened, empowering your spells. Your proficiency ranks for occult spell attack rolls and spell DCs increase to expert.

Necromancer Weapon Expertise
At 11th level, you have become thoroughly familiar with the weapons of your trade. Your proficiency ranks for all simple weapons and unarmed attacks increase to expert.

Resolve
You've steeled your mind with incredible resolve. At 11th level, your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.

Medium Armour Master
At 13th level, you've learned to defend yourself better against attacks. Your proficiency ranks for light armour, medium armour, and unarmoured defence increase to expert.

Weapon Specialisation
At 13th level, you've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary.

Master Spellcaster
At 15th level, occult magic answers your command. Your proficiency ranks for occult spell attack rolls and spell DCs increase to master.

Legendary Spellcaster
At 19th level, you have developed an unparalleled rapport with the magic of life, death, and everything between. Your proficiency ranks for occult spell attack rolls and spell DCs increase to legendary.

Master of Death
You command the most potent forces of occult magic and can cast a spell of truly incredible power. You gain a single 10th-level spell slot and can prepare a spell in that slot using occult spellcasting. You can't use this spell slot for abilities that let you cast spells without expending spell slots or that give you more spell slots. You don't gain more 10th-level spells as you level up, though you can take the Nefarious Power feat to gain a second slot.