Jsk Summoner

Core Statistics
Class Type: Third-Caster

Hit Points at 1st Level: 8 + your Constitution modifier

Hit Points Gained Each Level: 1d8 (or 5) + your Constitution modifier

Ability Score Proficiencies: Intelligence, Wisdom

Armour Proficiencies: Light Armour, Medium Armour

Weapon Proficiencies: Simple Weapons

Other Proficiencies: None

Skill Proficiencies
As a Summoner, you can choose 2 skills from the following list to become proficient with.
 * Arcana
 * History
 * Insight
 * Investigation
 * Religion
 * Perception

Starting Equipment
As a Summoner, you roll 3d4 and multiply the result by 10. You gain the total result as gold, and you can use this gold to purchase items of your choosing from the armour, weapons, and items lists.

Spellcasting
As a Scion, you have a malleable spell list based on your interests and studies. At 1st level, you can choose two schools of magic to learn from: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation. Your choice of schools create the Scion spell list and cannot be changed. Your spellcasting ability for your Scion spells is Intelligence. Spell Save DC = 8 + your proficiency bonus + your Intelligence modifier
 * Prepared Spells: You have access to all the Summoner spells. During a long rest, you can prepare a number of spells equal to half your Summoner level + your Intelligence modifier for the day (a minimum of one spell).
 * Ritual Casting: As a Summoner, you can cast a spell as a ritual.
 * Spell Slots: The Summoner Feature Table shows you how many spell slots you have. You regain any expended spell slots when you finish a long rest.
 * Spellcasting Focus: You can use an arcane focus as a spellcasting focus for your Scion spells.

Spell Attack Modifier = your proficiency bonus + your Intelligence modifier

Specialization
At 3rd level,. Your choice grants you additional features at 3rd, 6th, 10th, 14th, and 18th level.
 * The Unknown, specializing in.
 * The Unknown, specializing in.
 * The Unknown, specializing in.

Character Improvement
At 4th, 8th, 12th, 16th and 19th level you can improve your character using one of the following options. You cannot increase an ability score above 20, unless your maximum for that score is greater than 20.
 * Increase one ability score by 2.
 * Increase two different ability scores by 1 each.
 * Learn a feat.