Jsk Feats:Enchantment Initiate

You begin to understand how to influence or control the behaviour of others. You gain the following benefits:


 * Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
 * When you cast an enchantment spell to charm one or more creatures, you can alter one creature's understanding so that it remains unaware of being charmed or your attempts to charm it.
 * You learn the Charm Person and Command spells. You can cast each of these spells without expending a spell slot, but only on yourself. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level, allowing you to cast them on other creatures. The spells' spellcasting ability is the ability increased by this feat.
 * You are considered to know Spellcasting for the purposes of meeting a prerequisite that requires it.