Jsk Scion:Rune List

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1st-Level Runes

 * Rune of Fire: Your weapon is imbued with the magic of the Fire Bolt spell. You can cast this spell using your weapon as an action.
 * Rune of Focus: You can use your weapon as a spellcasting focus for your spells.
 * Rune of Frost: Your weapon is imbued with the magic of the Frostbite spell. You can cast this spell using your weapon as an action.
 * Rune of Guidance: Your weapon is imbued with the magic of the Guidance spell. As long as your rune weapon is within 5 feet of you, you can gain the benefits of this spell at will without needing spellcasting components (no action required). Once you have used the magic of this rune, it cannot be used again for 1 hour.
 * Rune of Ice: Your weapon is imbued with the magic of the Ray of Frost spell. You can cast this spell using your weapon as an action.
 * Rune of Light: Your weapon is imbued with the magic of the Light spell. You can start or end the effects of the Light spell on your weapon at will (no action required).
 * Rune of Lightning: Your weapon is imbued with the magic of the Lightning Lure spell. You can cast this spell using your weapon as an action.
 * Rune of Mending: Your weapon is imbued with the magic of the Mending spell. Touching your weapon against a target, you can cast this spell as an action, instead of using 1 minute to cast the spell.
 * Rune of Mercy: Your weapon is imbued with the magic of the Spare the Dying spell. You touch your weapon against the target to use this spell. If you have the Rune of Domination active, you can forgo one of the attacks granted by it to cast this spell.
 * Rune of Messaging: Your weapon is imbued with the magic of the Message spell. Instead of pointing your finger at a target, you point your weapon at the target. If you have the Rune of Domination active, you can forgo one of the attacks granted by it to cast this spell.
 * Rune of Silver: Your weapon counts as magical for the purposes of overcoming immunity and resistance to nonmagical attacks. Additionally, your weapon counts as a silvered weapon.
 * Rune of Thunder: Your weapon is imbued with the magic of the Thunderclap spell. You can cast this spell using your weapon as an action.
 * Rune of Wind: Your weapon is imbued with the magic of the Gust spell. You can cast this spell using your weapon as an action.

5th-Level Runes

 * Rune of Domination: You can attack twice, instead of once, whenever you take the Attack action on your turn using this weapon. You cannot apply this rune to a weapon that already has the Rune of Magic active.
 * Rune of Magic: When you cast a spell using your rune weapon as a spellcasting focus, the DC of that spell is increased by 1. This bonus to your spell save DC is ignored if you already have an object that provides an increase to your spell save DC. You cannot apply this rune to a weapon that already has the Rune of Domination active.
 * Rune of Spellweaving: If you have the Rune of Domination active, you can forgo one of the attacks granted by it to cast a cantrip that you have access to through a different active rune.

9th-Level Runes

 * Rune of Fate: Your weapon attacks score a critical hit on a roll of 19 and 20.
 * Rune of Wrath: Your weapon attacks deal an additional 1d10 force damage.

13th-Level Runes

 * Rune of Greater Magic: If you have the Rune of Magic active, the bonus to your spell save DC is increased to 2, instead of 1. This bonus to your spell save DC is ignored if you already have an object that provides an increase to your spell save DC or 2 or less.
 * Rune of Greater Spellweaving: If you have the Rune of Domination active, you can forgo one of the attacks granted by it to cast a Scion spell of 1st-level or higher that you have prepared.