Jsk Weapons

Properties Explained

 * Ammo: This weapon fire ammunition at the indicated normal and long ranges.
 * Finesse: You can use your Strength or Dexterity modifier for the Attack and damage rolls for this weapon.
 * Heavy: Small or smaller creatures have disadvantage on Attack rolls with a heavy weapon.
 * Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
 * Loading: You can fire only one piece of ammunition when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
 * Power ⁽ʲˢᵏ⁾: You must use your Strength modifier for the Attack and damage rolls for this weapon.
 * Reach: This weapon adds 5 feet to your reach when you attack with it.
 * Return ⁽ʲˢᵏ⁾: This weapon returns to your hand after the Attack has been made.
 * Thrown: You can make a ranged weapon Attack using this weapon with the normal and long ranges indicated.
 * Two-Handed: You can only Attack with this weapon if you are wielding it with two hands.
 * Versatile: Wielding this weapon with two hands grants additional damage or an additional effect.