Jsk Shaman:Primordial Powers

Beast Speech
You can cast Speak with Animals at will, without expending a spell slot.

Elemental Wrath
Prerequisite: Elemental Blast cantrip

When you cast Elemental Blast and score a critical hit, the spell gains an additional effect depending on the type of damage it deals with the critical hit.
 * Acid Critical: Attacks against the creature gain a +2 bonus, until the acid is washed off.
 * Cold Critical: The target's speed is reduced to 0 until the end of your next turn.
 * Fire Critical: The target is ignited for 1 minute.
 * Poison Critical: The target is poisoned until the end of your next turn.
 * Lightning Critical: The attack deals maximum damage, instead of rolling dice.
 * Thunder Critical: The target is pushed up to 10 feet away from you, and is deafened until the end of your next turn.

Eyes of Old Magic
You can cast Detect Magic at will, without expending a spell slot or material components.

Grumbar's Blessing
You can cast Mage Armor on yourself at will, without expending a spell slot or material components.

Kossuth's Blessing
Prerequisite: Elemental Blast cantrip

When you cast Elemental Blast, you score a critical hit on a roll of 19 and 20.

Mental Resilience
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.

Soul of the Spirit Animal
You can cast Polymorph at will on yourself, without expending a spell slot. You can only transform into a beast of CR1 or less when using this power. You assume the beast's statistics, but you retain your own mental ability scores and hit points. While transformed by this power, your creature type is beast (undead). You cannot use a beast's flying speed until you reach 5th level. You can end your transformation at any time (no action required).

Spiritual Life
You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or material components.

Totem of Sight
As a bonus action, you create a spirit totem in a space that you can see within 30 feet of you. While the totem is active, you can see from the totem's position as if you were there, and it shares your visual senses (darkvision, etc).

You can only have one totem active at any time. Creating a second totem causes the first totem to vanish. A totem is a magical object with an AC equal to 12 + your proficiency bonus and hit points equal to twice your Shaman level.

Twilight Sight
You can see normally in darkness, both magical and nonmagical, to a distance of 60 feet. Additionally, you can add double your proficiency bonus to Wisdom (Perception and Insight) ability checks made when standing in darkness or looking into darkness.

Verdant Walker
You gain proficiency in the Nature and Survival skills.

Bazim-Gorag's Blessing
You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack, and one additional spell damage die when determining the extra damage for a critical hit with a spell attack.

Dark Omen
You can cast Bestow Curse, without expending a spell slot or material components. You can't do so again until you finish a long rest.

Dur-Baagal's Blessing
You can cast Slow, without expending a spell slot or material components. The target of this spell appears visible chilled and frosted by the effect. You can't do so again until you finish a long rest.

Dur-Baagal's Defence
As a Reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per Shaman level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts. Once you use this invocation, you can't use it again until you finish a short or long rest.

Istishia's Blessing
You can breathe underwater, and you gain a swimming speed equal to your walking speed. You can also cast Water Breathing without expending a spell slot. You regain the ability to do so when you finish a long rest.

Loyal Companion
You can cast Summon Beast without using a spell slot. Once you do so, you can't cast it in this way again until you finish a long rest.

Mual-Tar's Blessing
As a bonus action, you can surround yourself with crackling electricity. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you're incapacitated or you dismiss it as a bonus action. Any creature other than you that starts its turn in the aura takes lightning damage equal to your Wisdom modifier (minimum of 0 damage). Once you use this invocation, you can’t use it again until you finish a short or long rest.

Primordial Smite
Once per turn when you hit a creature with a weapon, you can expend a Shaman spell slot to deal an extra 1d8 damage to the target, plus another 1d8 per level of the spell slot. You can choose what type of damage this power deals when you use it: acid, cold, fire, poison, lightning, thunder.

Akadi's Escape
You can cast Freedom of Movement, without expending a spell slot or material components. You regain the ability to do so when you finish a long rest.

Akadi's Blessing
You can cast Levitate on yourself at will, without expending a spell slot or material components.

Primal Leap
You can cast Jump at will, without expending a spell slot.

Harken the Call
You can cast Conjure Elemental, without expending a spell slot or material components. You can't do so again until you finish a long rest.

Spirit Speaker
You can cast Speak with Dead at will, without expending a spell slot.

Unknown Power
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Unknown Power
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