FF Magick:Fire II

= Fire II =
 * AP Cost: 2
 * MP Cost: 10
 * Range: 60 feet
 * Target: 15-foot sphere

Choose a space you can see. All targets within 15 feet of that space must make a Dexterity saving throw. On a failed save, a target takes 2d10 fire damage, or half as much on a successful save.

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