Jsk Abilities:Seismic Shock

Seismic Shock

3rd-level martial ability

Type: Action

Range: Self (20-foot radius)

Requirements: At least 13 Strength

Duration: Instantaneous

You concentrate your overflowing fighting energy into a condensed state and then release it suddenly, blasting your surroundings with a thunderous shockwave. Each creature in a 20-foot radius must make a Dexterity saving throw against your Martial Ability Save DC. A target takes thunder damage equal to 4d12 + your Strength, Dexterity, or Constitution modifier (your choice) on a failed save, or half as much damage on a successful one. The shockwave does not spread around corners, but will break through large objects or structures that it can destroy.

A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A non-magical object that isn't being worn or carried also takes the damage if it's in the ability's area. This ability emits a thunderous boom audible out to 100 feet.

At Higher Levels: When you use this ability using an ability slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.

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