Jsk Abilities:Seismic Splitter

Seismic Splitter

3rd-level martial ability

Type: Action

Range: Self (100-foot line)

Requirements: A Ranged Weapon

Duration: Instantaneous

You take aim and fill your shot with pure martial power: a piercing streak of thunderous energy blasts out to a distance of 100 feet long and 5 feet wide in a direction you choose. Each creature in the line must make a Dexterity saving throw against your Martial Ability Save DC. A creature takes thunder damage equal to 4d12 + your Strength, Dexterity, or Constitution modifier (your choice) on a failed save, or half as much damage on a successful one. The shot will break through objects and structures that it can destroy.

A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A non-magical object that isn't being worn or carried also takes the damage if it's in the ability's area. This ability emits a thunderous boom audible out to 100 feet.

You cannot use this ability if you do not have any ammunition loaded or ready to use.

At Higher Levels: When you use this ability using an ability slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.

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