Jsk spells:Earth Ripple

2nd-level transmutation spell

Casting Time: Action

Range: 60 feet

Components: V, S

Duration: Instantaneous

Spell List: Druid, Sorcerer, Wizard

You cause the earth to shift and ripple around a target of your choice. The target must make a Dexterity saving throw or suffer one of the following effects of your choice:


 * The target is pulled into the earth. The target takes 1d8 bludgeoning damage and is restrained until it or another creature uses an action to dig it free.
 * The target is slammed 5 feet in a direction of your choice by a wave of earth, taking 2d8 bludgeoning damage and being knocked prone.
 * The target is barraged by an upheaval of earth, taking 4d8 piercing damage.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for every two slots above 2nd.

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