Jsk Abilities:Dazing Strike

Dazing Strike

1st-level martial ability

Casting Time: Action

Range: Weapon Range

Requirements: A Weapon

Duration: Up to 1 minute

You make one weapon attack against a creature within range. On a hit, the creature is dazed for 1 minute in addition to the weapon's normal effects. Whenever a dazed creature makes an attack roll or a saving throw, the creature must roll a d4 and subtract the number rolled from the attack roll or saving throw. The dazed creature can make a Constitution saving throw against your Martial Ability Save DC at the end of each of its turns to try and regain its senses, ending this effect on itself on a successful save.

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