Jsk School of Dark Arts

Dark Arts Savant
At 2nd level, your study of the dark arts has unearthed forgotten eldritch power, fragments of dark knowledge that offer you unusual methods of using your magic. You learn the Eldritch Blast cantrip and two Eldritch Invocations of your choice. You learn an additional Eldritch Invocation at 5th, 9th, 13th, and 17th level.

If an Eldritch Invocation has a prerequisite, you can choose that Eldritch Invocation only if you meet the prerequisite. A level prerequisite refers to your Wizard level, instead of your Warlock level. An Eldritch Invocation that uses a Warlock spell slot uses a Wizard spell slot for you: the spell slot much match the spell level that the spell is being cast at. Any Eldritch Invocation that uses Warlock levels uses Wizard levels for you, and any Eldritch Invocation that uses your Charisma uses your Intelligence instead.

Your dark powers are malleable and can be twisted to suit your needs. When you finish a long rest, you can choose one Eldritch Invocation that you know and replace it with another Eldritch Invocation that you could learn at that level.

Furthermore, when you gain a Wizard level and can add spells to your spellbook, you can choose to add Warlock spells instead of Wizard spells. When you find a Warlock spell of 1st-level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it. For each level of the spell, the process takes 1 hour and costs 25gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells. When added to your spellbook, these spells count as Wizard spells for you.

Outer Influence
At 2nd level, your studies into the occult has awakened your mind to the knowledge and secrets of extremely powerful beings. You can choose a patron to be influenced by from the Warlock's Otherworldly Patron feature. When you do so, you gain the 1st level features associated with that patron, however, you do not gain any weapon or armour proficiencies from the feature. If the patron has a spell list, those spells are considered Wizard spells for you, but are not automatically added to your spellbook. Any feature that uses Warlock levels uses Wizard levels for you, and any feature that uses your Charisma uses your Intelligence instead.

Black Magic
At 6th level, you have created or learned a ritual that can conjure, condense, and temper your dark powers. To do this, you must spend 1 minute in ritual, muttering dark incantations from your spellbook. After the ritual is complete, you gain a magical effect that represents the black magic that you have conjured: a dark aura, floating magical spheres, glowing eyes, or some other minor visual effect of your choice.

When you complete the ritual, you gain three black magic tokens, which last until you finish a long rest. These tokens represent the well of dark power that you have brought under your control. While you have at least one token, you can hover at will up to 3 feet above the ground, or above liquid that fills a 5-foot space. While hovering, you can use your speed to move as you normally would: if you have to make a saving throw against an effect that would move you against your will or knock you prone, you can make an Intelligence saving throw against that effect instead of the normal saving throw that the effect would cause.

Once you perform the ritual, you cannot do so again until you finish a long rest. Furthermore, you can expend your tokens to use the following abilities.


 * Dark Barrier: When you are hit by an Attack that you can see, you can use your Reaction and expend a token to gain a +3 bonus to your AC against the Attack, potentially causing the Attack to miss.
 * Dark Descent: When you fall, you can expend one token to cast the Feather Fall spell on yourself at will. While effected by this spell, you can glide in a downward direction of your choosing, moving at half speed.

Otherworldly Secrets
At 10th level, you have delved deeper into the mysteries surrounding the patron you study. You learn the 6th Level features of your Otherworldly Patron or the 10th Level features of your Otherworldly Patron (your choice). Any feature that uses Warlock levels uses Wizard levels for you, and any feature that uses your Charisma uses your Intelligence instead.

Greater Black Magic
At 14th level, the power of your dark incantations allows you to conjure greater amounts of black magic. When you perform your black magic ritual, you create five black magic tokens instead of three. Furthermore, your black magic abilities become stronger.


 * Darkest Deflect: The bonus to your AC increases to +5.
 * Darkest Descent: While gliding, you no longer move at half speed.