FF Magick:Thunder II

= Thunder II =
 * AP Cost: 2
 * MP Cost: 10
 * Range: 60 feet
 * Target: 15-foot sphere

Choose a space you can see. All targets within 15 feet of that space must make a Dexterity saving throw. On a failed save, a target takes 2d6 ice damage and gains the shock status for 1 minute, or half as much on a successful save and no status effect.

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