Jsk Feats:Divination Initiate

You channel magic to learn secrets long forgotten, interpret dreams, predict the future, and to find hidden things. You gain the following benefits:


 * Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
 * You become proficient with one of the following skills of your choice: arcana, history, nature. If you are already proficient with all three, you can choose any skill instead.
 * When you are reduced to 0 hit points, or outright killed, there is a moment where a vision of the future blurs the lines between premonition and reality. You roll a d20. On a roll of 11 or higher, you see your demise before it happens and adjust yourself just enough to avoid it as a result: you are reduced to 1 hit point instead of 0 hit points. After you have used this ability, you cannot use it again for 1d4 long rests.
 * You learn the Detect Magic and Identify spells. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.
 * You are considered to know Spellcasting for the purposes of meeting a prerequisite that requires it.