Jsk Abilities:Hurl

Hurl

1st-level martial ability

Type: Action

Range: 60 feet

Requirements: A free hand and at least 13 Strength

Duration: Instantaneous

When you use this ability, you pick up or grab an object that weighs no more than half your Martial Ability Save DC in pounds. This object cannot be tied down, worn, or otherwise held in place. With the object in hand, you hurl it at a target within range, or in a direction of your choice. If you hurl it at a target, it must make a Dexterity saving throw against your Martial Ability Save DC. On a failed save, a target takes 3d8 bludgeoning damage, or half as much on a successful save.

At Higher Levels: When you use this ability using an ability slot of 2nd level or higher, the range of this ability increases by an additional 30 feet, and the damage increases by 1d8, for each slot level above 1st.

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