5x Summoner

Core Statistics
Class Type: Half Caster

Hit Points at 1st Level: 6 + your Constitution modifier

Hit Points Gained Each Level: 1d6 (or 4) + your Constitution modifier

Ability Score Proficiencies: Wisdom, Charisma

Armour Proficiencies: None

Weapon Proficiencies: Simple Weapons

Other Proficiencies: None

Skill Proficiencies
As a Summoner, you can choose 2 skills from the following list to become proficient with.
 * History
 * Insight
 * Nature
 * Perception
 * Performance
 * Religion

Starting Equipment
As a Summoner, you roll 2d4 and multiply the result by 10. You gain the total result as gold, and you can use this gold to purchase items of your choosing from the armour, weapons, and items lists.

Archetype Selection
At 1st level, you choose a path to follow. This path can be a Summoner path, or a path that anyone can follow, as seen below. This choice grants you additional features at 1st, 3rd, 6th, 9th, 13th, and 17th level.
 * Unknown


 * Shared - Assassin
 * Shared - Astral Force
 * Shared - Beast Blood
 * Shared - Beast Master
 * Shared - Berserker
 * Shared - Champion
 * Shared - Raider
 * Shared - Warlord

Spellcasting
At 1st level, you gain the ability to cast spells from the Summoner spell list. Spell Save DC = 8 + your proficiency bonus + your Wisdom modifier
 * Prepared Spells: You know all of the spells on the Summoner spell list. When you finish a long rest, you can prepare a list of Summoner spells equal to half your Summoner level + your Wisdom modifier (a minimum of 1).
 * Ritual Casting: As a Summoner, you cannot cast a spell as a ritual.
 * Spell Slots: The Summoner Feature Table shows you how many spell slots you have. You regain any expended spell slots when you finish a long rest.

Spell Attack Modifier = your proficiency bonus + your Wisdom modifier

Summon Bolt
At 1st level, your experience with the transmutative forces of evocation allow you to conjure moments of power within yourself and other entities. You learn the Summon Bolt cantrip. This special cantrip produces different effects depending on which entity you currently have summoned (see the Summon Entity feature).

Summon Entity
At 1st level, you can summon forces of power to aid you in battle. You learn the Summon Entity cantrip. You can use your Summon Bolt spell while an entity is summoned to create new effects.

Enkindle Entity
At 2nd level, you can infuse your entity with magic, creating an effect depending on the type of entity summoned. You learn the Enkindle Entity spell. This spell is always prepared and does not count toward the maximum number of spells that you can prepare each day.

Character Improvement
At 4th, 8th, 12th, 16th and 19th level you can improve your character using one of the following options. You cannot increase an ability score above 20, unless your maximum for that score is greater than 20.
 * Increase one ability score by 2.
 * Increase two different ability scores by 1 each.
 * Increase one ability score by 1, and learn a feat.
 * Increase your skill level with a weapon by 1, and learn a feat.
 * Increase one ability score by 1, and increase your skill level with a weapon by 1.

Aethereal Reach
At 5th level, the range of your Summon Entity spell becomes 30 feet, allowing you to summon an entity up to 30 feet away from yourself. Your entity no longer has to share your space. Your entity is still incorporeal and cannot interact with the material plane, allowing it to harmlessly share the space of any creature. Once on each of your turns, you can mentally command your entity to move up to 30 feet.

Summon Eidolon
At 7th level, you can summon a spiritual creature of immense power to aid you. You learn the Summon Eidolon spell and the Enkindle Eidolon spell. These spells are always prepared, and do not count toward the maximum number of spells you can prepare each day.

Rapid Summon
At 10th level, you can cast your Summon Entity spell as a bonus action, instead of an action. You can do this a number of times equal to your proficiency bonus, and you regain any expended uses when you finish a long rest.

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