Jsk Abilities:Seismic Stomp

Seismic Stomp

2nd-level martial ability

Type: Action

Range: Self (10-foot radius)

Requirements: At least 13 Strength

Duration: Instantaneous

You stomp on the ground, causing a blast wave of energy in a 10-foot radius around you. Each creature other than you in that area must make a Dexterity saving throw against your Martial Ability Save DC. On a failed save, a creature takes thunder damage equal to 2d6 + your Strength, Dexterity, or Constitution modifier (your choice), and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.

A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A non-magical object that isn't being worn or carried also takes the damage if it's in the ability's area. This ability emits a thunderous boom audible out to 100 feet.

At Higher Levels: When you use this ability using an ability slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

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