Jsk Abilities:Double Time

Double Time

1st-level martial ability

Type: Bonus Action

Range: Self

Requirements: None

Duration: Up to 1 minute

You exert yourself, pushing yourself to the extreme. As part of using this ability, you can take the Dash or Disengage action. For the next minute, you can exert yourself further and use a bonus action to take the Dash or Disengage action. When exerting yourself for the second time, and every time after that until this effect ends, you must roll a d20. On a roll of 18 or higher, this effect ends early. This effect also ends early if you take damage from a single attack, effect, or spell that exceeds half of your maximum hit points.

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