Jsk spells:Living Dead

5th-level necromancy spell

Casting Time: 1 reaction, which you take in response to a creature you can see being reduced to 0 hit points

Range: 60 feet

Components: V, S, M (a piece of bone or flesh from a corpse)

Duration: Concentration, up to 1 minute

Spell List: Cleric, Priest, Warlock, Wizard

When a creature that you can see is reduced to 0 hit points, but not outright killed, you can briefly cage the creature's soul within it's body to prevent it's death for a short time. This is the living death effect.

While a creature is effected by living death, the following rules apply to it.
 * It is resistant to all damage except psychic and radiant damage.
 * It can act normally on each of its turns.
 * It does not make death saving throws while at or below 0 hit points.
 * Any damage it takes causes it to fall into negative hit points. For example, if it has 0 hit points and takes 10 damage, it will now have -10 hit points. If a creatures negative hit points equal or exceed its maximum hit points, it immediately dies.

This spell ends early if the creature ends its turn more than 60 feet away from you, or if you choose to end it on your turn (no action required). When the spell ends, if the creature has 1 or more hit points, it gains one level of exhaustion. If the creature has 0 or negative hit points, the creature falls unconscious and starts to make death saving throws as normal.

This spell weakens the soul of a creature it is cast on. For 24 hours after this spell has ended, the creature cannot be targeted by this spell again.

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