Jr

Works in progress and experimental systems. Not for play.

Click HERE for the 3-action economy classes.

Click HERE for the specialised classes.

Click HERE for the 5.X classes.

Click HERE for the 5th Edition classes.


 * Anosmic
 * Bleeding
 * Blinded
 * Bloodied
 * Charmed
 * Confused
 * Crippled
 * Deafened
 * Dominated
 * Exhaustion
 * Frozen
 * Frightened
 * Grappled
 * Hidden
 * Ignited
 * Incapacitated
 * Invisible
 * Paralysed
 * Petrified
 * Poisoned
 * Possessed
 * Prone
 * Provoked
 * Restrained
 * Shocked
 * Silenced
 * Stunned
 * Surprised
 * Terrified
 * Unbalanced
 * Unconscious
 * Wounded


 * Armour
 * Weapons
 * Items
 * Wondrous Items


 * Aasimar
 * Bugbear
 * Changeling
 * Dhampir
 * Dragonborn
 * Dwarf
 * Elf
 * Firbolg
 * Genasi
 * Gith
 * Gnome
 * Goblin
 * Goliath
 * Halfling
 * Hexblood
 * Hobgoblin
 * Human
 * Kenku
 * Kobold
 * Leonin
 * Lizardfolk
 * Minotaur
 * Orc
 * Reborn
 * Tabaxi
 * Tiefling
 * Triton
 * Verman
 * Warforged
 * Yuan-ti Pureblood


 * Action Guide
 * Class Progression
 * Multiple Attack Penalty
 * Nonlethal Attacks
 * Rolling for Ability Scores
 * Spellcasting Rules
 * Zero Hit Points


 * Cantrips
 * 1st-level Spells
 * 2nd-level Spells
 * 3rd-level Spells
 * 4th-level Spells
 * 5th-level Spells
 * 6th-level Spells
 * 7th-level Spells
 * 8th-level Spells
 * 9th-level Spells
 * 10th-level Spells
 * Martial Techniques