Jsk College of War

Bonus Proficiencies
At 3rd level, you gain proficiency with medium armour, and any weapon that has the reach property. You also gain proficiency with horns. If you are already proficient with horns, you can choose another musical instrument to become proficient with.

Physical Charisma
At 3rd level, you gain a war banner that you can use to raise the morale of your allies. You can also attach your war banner to a weapon with the reach property, as long as you are proficient with that weapon, turning it into a banner weapon. As an action, you can wave your banner with one hand until the start of your next turn, or you can plant it into the ground at an unoccupied location within 5 feet of you. While planted, your banner does not prevent movement through its space. When you wave or plant your banner, you can choose any number of your Inspiration Die and grant them to willing creatures within 30 feet of yourself. You cannot grant yourself an Inspiration Die using this feature. A creature must be able to see your banner or hear you to gain an Inspiration Die from this feature. While a creature has one of your Inspiration Die, and it is within 30 feet of your banner, it can use one of the following effects;
 * Banner of Endurance: When a creature takes damage from an attack, they can use their reaction to expend their Inspiration Die and reduce the damage from that attack by the amount rolled.
 * Banner of Glory: When a creature hits another creature, they can use their reaction to expend their Inspiration Die and make one weapon attack, adding the result to the attack roll.
 * Banner of Resolve: When a creature makes a saving throw, they can use their reaction to expend their Inspiration Die, adding the result to their saving throw roll.

Commanding Shout
At 6th level, you can use your action to call out a creature that you can see within 60 feet of you and signal for your allies to attack that target. If the designated target takes damage from at least half of your adventuring party (rounded up, excluding you) before the start of your next turn, the target becomes unbalanced until the end of your next turn. Your first successful Attack against a target that has been unbalanced by this feature becomes an automatic critical hit.

This feature is a Warlord Shout: You must be capable of shouting to use this feature, and a creature must be able to hear you to be effected by this feature. You have a shared number of uses for your Warlord Shout features. You can use these features six times, and you regain any expended uses when you finish a long rest.

Lord of War
At 14th level, you regain any expended uses of your Warlord Shouts when you finish a short or long rest.