Jsk Abilities:Quick Throw

Quick Throw

2nd-level martial ability

Type: Bonus Action

Range: Weapon Range

Requirements: A Thrown Weapon

Duration: Instantaneous

When you take the Attack action and hit a creature, you can use your bonus action on the same turn to hop 5 feet in a direction of your choice. This movement does not provoke opportunity attacks from the creature you hit with an Attack. After you hop, you can draw a weapon with both the light and thrown properties and make a ranged attack using it as part of this ability. You do not need a free hand to perform this attack, but you do need to have easy and immediate access to a weapon with both the light and thrown properties (sheathed on the hip or thigh, strapped to the chest, etc).

At Higher Levels: When you use this ability using an ability slot of 3rd level or higher, the distance you can hop increases by 5 feet for each slot level above 2nd.

Click here to return to the list of martial abilities.