Jsk Path of the Shaman

Spellcasting
At 3rd level, you gain access to the Druid spell list. If you do not have a spellcasting ability, then Wisdom becomes your spellcasting ability. Spell Save DC = 8 + your proficiency bonus + your spellcasting modifier
 * Cantrips Known: You know three cantrips from the Druid spell list. You learn an additional cantrip at 10th level.
 * Ritual Casting: As a Shaman, you cannot cast a spell as a ritual.
 * Spell Slots: The Shaman Spellcasting Table shows you how many spell slots you have. You regain any expended spell slots when you finish a long rest.
 * Spells Known: You know three spells from the Druid spell list. You learn more Druid spells as you gain levels with this class (see the Shaman Spellcasting Table).
 * Spellcasting Focus: You can use a druidic focus as your spellcasting focus for your spells.
 * Versatile Spells: When you finish a long rest, you can choose one Druid spell that you know and replace it with another Druid spell.

Spell Attack Modifier = your proficiency bonus + your spellcasting modifier

Spirit Rage
At 3rd level, your rage is infused with the strength of the spirits and the power of the elements. You can no longer use your Rage feature, and you gain this feature instead. On your turn, you can enter a Spirit Rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor: Your Spirit Rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't cast a spell, or attacked a hostile creature since your last turn, or taken damage since your last turn. You can also end your Spirit Rage on your turn as a bonus action. Once you have raged the number of times shown for your Barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
 * You have advantage on Constitution checks and Constitution saving throws.
 * When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian table.
 * You have resistance to acid, cold, fire, poison, lightning, and thunder damage.
 * If you score a critical hit with a Druid spell that you know, it benefits from your Brutal Critical feature.

Spirit Beast
At 6th level, your knowledge and the respect you afford animals and spirits allows you to call forth a ghostly beast to fight by your side. You learn the Summon Beast spell. This spell does not count toward the total number of spells you know. Using this feature, you can cast the Summon Beast spell at a spell level equal to your proficiency bonus without expending a spell slot or requiring material components. When you cast the Summon Beast spell using this feature, the following things are different for you:
 * The summoned beast is a Medium size beast.
 * You do not need to concentrate on the spell.
 * The duration of the spell is 24 hours, or until you finish a long rest.
 * It's Maul attack is a magical attack.
 * If it scores a critical hit with an Attack, it benefits from your Brutal Critical feature.

Reckless Spell
At 10th level, your Reckless Attack feature also effects any Druid spell that you cast. Your spell Attack rolls are made with advantage.

Shamanistic Fury
At 14th level, when you take the Attack action while you are raging, you can cast a Druid spell that you know in place of one of your attacks.

Additionally, when you use your Spirit Beast feature to cast the Summon Beast spell, you can choose to summon a second beast alongside it. Once you have used this feature to summon two beasts, you cannot use it again until you have finished a long rest.