Jsk Abilities:Triple Time

Triple Time

3rd-level martial ability

Type: Action

Range: Self

Requirements: None

Duration: Up to 1 minute

You focus yourself and push through your physical limits, greatly increasing your speed. Until the ability ends, your speed is increased by 20 feet, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you gain an additional action on each of your turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

At the end of each of your turns, you must make a Strength, Dexterity, or Constitution saving throw against an increasing DC (your choice). The DC starts at 6, and increases by 2 each time you succeed on the saving throw. On a failed save, this ability ends. When the ability ends, you can't move or take actions until after your next turn, as a wave of lethargy sweeps over you.

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