Jsk spells:Drag Down

Conjuration cantrip

Casting Time: Action

Range: 120 feet

Components: V, S, M (one foot of rope)

Duration: Instantaneous

Classes: Bard, Cleric, Druid, Priest, Sorcerer, Wizard

Choose a creature in range that you can see that is hovering, flying, or suspended in the air by magic. You magically tether the creature and pull. The creature must make a Strength saving throw. On a failed save, the creature is pulled 10 feet toward the ground, and the magical tether breaks. A creature can willingly fail its saving throw against this spell.

If a creature is grounded by this spell, you can choose to concentrate on the spell effect for up to 1 minute, and the tether does not break. While concentrating on this spell, the tethered creature cannot use any flying speed that is has. If you end your turn and cannot see the tethered creature, this spell ends.

At Higher Levels: The distance you can pull a creature toward the floor increases by 10 feet when you reach 5th level (20 feet), 11th level (30 feet), and 17th level (40 feet).

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