Jsk Abilities:Far Jump

Far Jump

1st-level martial ability

Type: Reaction, which you take when you jump

Range: Self

Requirements: At least 13 Strength or Dexterity

Duration: Instantaneous

As you jump, you go above and beyond expectation. Your jump distance is doubled, and if you must make an ability check as part of the jump you make that check with advantage.

Click here to return to the list of martial abilities.