Jsk Abilities:Seismic Crash

Seismic Crash

4th-level martial ability

Type: Action

Range: Self (20-foot radius)

Requirements: At least 17 Strength

Duration: Instantaneous

You leap into the air and crash back down at an unoccupied location that you can see within 30 feet of you. As you land, a fierce blast wave of energy erupt from you. Each creature in a 20-foot of your landing area must make a Constitution saving throw against your Martial Ability Save DC. A target takes thunder damage equal to 6d12 + your Strength, Dexterity, or Constitution modifier (your choice) on a failed save, or half as much damage on a successful one. The blast wave does not spread around corners, but will break through large objects or structures that it can destroy.

A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A non-magical object that isn't being worn or carried also takes the damage if it's in the ability's area. This ability emits a thunderous boom audible out to 150 feet.

At Higher Levels: When you use this ability using an ability slot of 5th level, the damage increases by 1d12.

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