Jsk Lightforged

Lightforged Magic
At 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Lightforged Spells table. The spell counts as a Ranger spell for you, but it doesn't count against the number of Ranger spells you know.

Divine Grace
At 3rd level, you can call upon your connection with divinity to fuel your magic. When you cast a 1st-level spell, you can choose not to expend a spell slot. When you do this, the spell is cast at its lowest level. Once you have used this feature, you cannot do so again until you finish a short or long rest.

Lightforged Strikes
At 3rd level, your weapon attacks are tempered by faith and wisdom. When you make an attack with a weapon, you can use your Wisdom modifier for the attack and damage rolls, instead of your Strength and Dexterity.

Seamless Spells
At 7th level, when you take the Attack action on your turn, you can cast a spell in place of one of the extra attacks granted by your Extra Attack feature.

Tempered Wisdom
At 11th level, you become proficient with Wisdom saving throws. If you are already proficient with Wisdom saving throw, you become proficient with Intelligence saving throw or Charisma saving throws instead (your choice).

Greater Divine Grace
At 15th level, when you use your Divine Grace feature you can cast a spell of 1st or 2nd-level without expending a spell slot, at the spell's lowest level. Additionally, when you cast a spell using your Divine Grace feature and that spell targets only one creature or object, you can instead target any number of creatures and objects within 30 feet of you.