Jsk Feats:Evasive Step

You manage to avoid danger at the very last moment. You gain the following benefits:
 * Increase your Dexterity score by 1, to a maximum of 20.
 * When you are the target of an Attack and the Attack does not hit you, you can move 5 feet into an unoccupied space without provoking opportunity attacks.
 * When you make a Dexterity saving throw against an Effect that you can see, such as a trap or a spell, you can choose to make that saving throw with advantage. To gain this benefit, you can't be blinded, deafened, or incapacitated. You can use this ability once, and you regain the use of it when you finish a long rest.