Jsk Abilities:Breaking Strike

Breaking Strike

3rd-level martial ability

Type: Action

Range: Weapon Range

Requirements: A Weapon

Duration: Instantaneous

You make one weapon attack against a creature within range. On a hit, the creature is seriously injured for up to 1 minute in addition to the weapon's normal effects. You can choose which type of injury to inflict when you hit the target. The injured creature can make a saving throw determined by the type of injury against your Martial Ability Save DC at the end of each of its turns to try and overcome the injury, ending this effect on itself on a successful save.
 * Body Injury: Choose Strength, Dexterity, or Constitution. While injured, the target has disadvantage on ability checks and saving throws made with that ability score. The recovery saving throw is Constitution.
 * Head Injury: Choose Intelligence, Wisdom, or Charisma. While injured, the target has disadvantage on ability checks and saving throws made with that ability score. The recovery saving throw is Wisdom.
 * Limb Injury: The target has disadvantage on attack rolls. The recovery saving throw is Strength.
 * Neck Injury: The target must make a Constitution saving throw at the start of each of its turns. If it fails, it wastes its action doing nothing that turn. The recovery saving throw is Constitution.

Multiple Attack Bonus: If you can make more than one attack when you take the Attack action, you can attack that number of times, instead of once, when you use this ability. Only one attack gains the additional effects of this ability (your choice).

Click here to return to the list of martial abilities.