Jsk Abilities:Choke

Choke

2nd-level martial ability

Type: Bonus Action

Range: Touch

Requirements: You must be grappling a creature

Duration: Unlimited

While grappling a creature, you focus your attention on it's ability to breath or speak. The creature must make a Strength or Dexterity saving throw (the creature's choice) against your Martial Ability Save DC. On a failed save, the creature takes 1d6 bludgeoning damage and you begin to choke or otherwise hinder its ability to breath. A choking creature must repeat this saving throw at the end of each of its turns. For each failed save, a creature takes 1d6 bludgeoning damage and it continues to be incapable of breathing or speaking. On a successful save, it manages to escape your chokehold, but not the grapple. A creature automatically escapes your chokehold if you are no longer grappling it. You can use the same hand you use for grappling to choke a creature.

If a creature is reduced to 0 hit points by the bludgeoning damage of this ability, you choose one of two options.
 * Choke Out: The creature falls unconscious. You release your chokehold and the creature is stable at 0 hit points. This does not require an action, and you can also release your grapple if you so choose to.
 * Choke to Death: The creature falls unconscious and you continue to choke it. The creature automatically fails any death saving throws it makes while you choke it. If the creature does not make death saving throws, it instead dies after 18 seconds. This does not require an action, but you must continue to choke and grapple the creature until it is dead. If you are interrupted before the creature dies, the creature instead suffers the effects of the choke out option.

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