Jsk Abilities:Evasive Movement

Evasive Movement

2nd-level martial ability

Type: Bonus Action

Range: Self

Requirements: None

Duration: Up to 1 minute

You gain the effects of the Dodge action. For the next minute, you can use a bonus action on each of your turns to take the Dodge action. This effect ends early if you choose to end it (no action required), if your speed is reduced to 0, if you are incapacitated, or if you take a set amount of damage from a single attack, effect, or spell. The set amount of damage is equal to 10 + your Constitution modifier (a minimum of +1).

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