Jsk Path of the Warlord

Physical Charisma
At 3rd level, you can use your Strength or Constitution modifier in place of your Charisma modifier whenever you make a Deception, Intimidation, or Persuasion ability check. Furthermore, if you are bloodied you make Intimidation skill checks with advantage as long as you are not suffering from any other conditions.

War Shout
At 1st level, when you roll for initiative and you are not incapacitated, silenced, or surprised, you can also use this feature (no action required). When you use this feature, you and any willing creatures of your choice can each move up to 10 feet without provoking Reactions before the first turn of the combat. If a creature is unable to move when this feature is used, it does not benefit from it. A creature can move using this feature even if it is surprised.

This feature is a Warlord Shout: You must be capable of shouting to use this feature, and a creature must be able to hear you to be effected by this feature. You have a shared number of uses for your Warlord Shout features. You can use these features twice, and you regain any expended uses when you finish a long rest.

Battle Shout
At 3rd level, when a creature that you can see within 30 feet of you makes an Attack and does not hit its target, you can use your Reaction to allow that creature to re-roll the Attack.

This feature is a Warlord Shout: You must be capable of shouting to use this feature, and a creature must be able to hear you to be effected by this feature. You have a shared number of uses for your Warlord Shout features. You can use these features four times, and you regain any expended uses when you finish a long rest.

Commanding Shout
At 6th level, you can use your action to call out a creature that you can see within 60 feet of you and signal for your allies to attack that target. If the designated target takes damage from at least half of your adventuring party (rounded up, excluding you) before the start of your next turn, the target becomes unbalanced until the end of your next turn. Your first successful Attack against a target that has been unbalanced by this feature becomes an automatic critical hit.

This feature is a Warlord Shout: You must be capable of shouting to use this feature, and a creature must be able to hear you to be effected by this feature. You have a shared number of uses for your Warlord Shout features. You can use these features six times, and you regain any expended uses when you finish a long rest.

Intimidating Shout
At 9th level, you can use your action to shout at a creature you can see within 60 feet of you. The creature must succeed on a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Constitution modifier. On a failed save, a creature is frightened of you for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending this condition on itself on a successful save. If a creature rolls a natural 5 or lower when making a saving throw against this feature, it also becomes terrified for 1d10 turns, or until it is no longer frightened of you.

This feature is a Warlord Shout: You must be capable of shouting to use this feature, and a creature must be able to hear you to be effected by this feature. You have a shared number of uses for your Warlord Shout features. You can use these features eight times, and you regain any expended uses when you finish a long rest.

Victory Shout
At 13th level, you can use your action to bolster your allies. You can choose any number of creatures within 60 feet of you, granting each of them temporary hit points equal to 1d10 + your Constitution modifier (a minimum of 0), lasting for 10 minutes. While a creature has these temporary hit points, its speed is increased by 5 feet, and the first Attack it makes before these temporary hit points are lost is made with advantage.

This feature is a Warlord Shout: You must be capable of shouting to use this feature, and a creature must be able to hear you to be effected by this feature. You have a shared number of uses for your Warlord Shout features. You can use these features ten times, and you regain any expended uses when you finish a long rest.

Lord of War
At 17th level, you regain any expended uses of your Warlord Shouts when you finish a short or long rest.