Jsk Feats:Necromancy Initiate

You begin to understand how to manipulate the cosmic forces of life, death, and undeath. You gain the following benefits:


 * Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
 * When a Small or larger creature within 15 feet of you is reduced to 0 hit points and killed, you can use your Reaction to regain lost hit points equal to your proficiency bonus. You can use this ability a number of times equal to your proficiency bonus, and you regain any expended uses when you finish a long rest.
 * You learn the False Life and Ray of Sickness spells. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.
 * You are considered to know Spellcasting for the purposes of meeting a prerequisite that requires it.