Jsk Abilities:Power Shot

Power Shot

2nd-level martial ability

Type: Action

Range: Self (30-foot line)

Requirements: A Ranged Weapon

Duration: Instantaneous

Aiming your ranged weapon, you fire a piercing shot that travels in a straight line up to 30 feet long. Each creature in the line must make a Dexterity saving throw against your Martial Ability Save DC. On a failed save, a creature takes weapon damage equal to 3d8 + your Strength, Dexterity, or Constitution modifier, plus any additional non-damaging effects the weapon has. On a successful save, a creature takes half as much damage and no additional effects.

You cannot use this ability if you do not have any ammunition loaded or ready to use.

At Higher Levels: When you use this ability using an ability slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

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