Jsk Abilities:Dazing Strike

Dazing Strike

1st-level martial ability

Type: Action

Range: Weapon Range

Requirements: A Weapon

Duration: Up to 1 minute

You make one weapon attack against a creature within range. On a hit, the creature is dazed for 1 minute in addition to the weapon's normal effects. Whenever a dazed creature makes an attack roll or a saving throw, the creature must roll a d4 and subtract the number rolled from the attack roll or saving throw. The dazed creature can make a Constitution saving throw against your Martial Ability Save DC at the end of each of its turns to try and regain its senses, ending this effect on itself on a successful save.

If you have the Extra Attack feature, you can attack twice, instead of once, when you use this ability. Only one attack gains the additional effects of this ability (your choice).

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