Jsk Priest

Core Statistics
Class Type: Full Caster

Hit Points at 1st Level: 6 + your Constitution modifier

Hit Points Gained Each Level: 1d6 (or 4) + your Constitution modifier

Ability Score Proficiencies: Constitution, Intelligence

Armour Proficiencies: None

Weapon Proficiencies: Simple Weapons

Other Proficiencies: None

Skill Proficiencies
As a Priest, you can choose 2 skills from the following list to become proficient with.
 * History
 * Insight
 * Nature
 * Perception
 * Performance
 * Religion

Starting Equipment
As a Priest, you roll 2d4 and multiply the result by 10. You gain the total result as gold, and you can use this gold to purchase items of your choosing from the armour, weapons, and items lists.

Priesthood
At 1st level, you choose which type of Priest you are, taking a personal oath as ceremony. This path can be a Summoner path, or a path that anyone can follow, as seen below. This choice grants you additional features at 1st, 6th, 10th, 14th, and 18th level.

Spellcasting
At 1st level, you gain the ability to cast spells from the Priest spell list. Spell Save DC = 8 + your proficiency bonus + your Intelligence modifier
 * Cantrips Known: You know 3 cantrips from the Priest spell list. You learn an additional cantrip at 5th and 10th level.
 * Prepared Spells: You know all of the spells on the Priest spell list. When you finish a long rest, you can prepare a list of Priest spells equal to your Priest level + your Intelligence modifier (a minimum of 1).
 * Ritual Casting: As a Priest, you cannot cast a spell as a ritual.
 * Spell Slots: The Priest Feature Table shows you how many spell slots you have. You regain any expended spell slots when you finish a long rest.
 * Spellcasting Focus: You can use an arcane focus or a holy symbol as a focus for your Priest spells.

Spell Attack Modifier = your proficiency bonus + your Intelligence modifier