Jsk Scion

Core Statistics
Class Type: Half-Caster

Hit Points at 1st Level: 10 + your Constitution modifier

Hit Points Gained Each Level: 1d10 (or 6) + your Constitution modifier

Ability Score Proficiencies: Constitution, Intelligence

Armour Proficiencies: Light Armour, Medium Armour, Heavy Armour

Weapon Proficiencies: Simple Weapons, Martial Weapons

Other Proficiencies: None

Skill Proficiencies
As a Scion, you can choose 2 skills from the following list to become proficient with.
 * Arcana
 * History
 * Insight
 * Investigation
 * Religion
 * Perception

Starting Equipment
As a Scion, you roll 4d4 and multiply the result by 10. You gain the total result as gold, and you can use this gold to purchase items of your choosing from the armour, weapons, and items lists.

Aegis
At 1st level,.

Focus
At 1st level,.

Tireless Sentry
At 1st level,.

Martial Abilities
At 2nd level,.

Guarded Learning
At 3rd level,.

Warden Duty
At 3rd level, you take on a duty that shapes your martial capabilities. Your choice grants you additional features at 3rd, 6th, 10th, 14th, and 18th level.
 * The Unknown,.
 * The Unknown,.
 * The Unknown,.

Character Improvement
At 4th, 8th, 12th, 16th and 19th level you can improve your character using one of the following options. You cannot increase an ability score above 20, unless your maximum for that score is greater than 20.
 * Increase one ability score by 2.
 * Increase two different ability scores by 1 each.
 * Learn a feat.

Extra Attack
At 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Everlasting Duty
At 7th level, you can choose one of the following effects to learn. You can choose another effect at 11th level and 15th level.

Defiance
.

Discipline
.

Fortitude
.

Resolve
.

Against All Odds
At 18th level,.

Bastion
At 20th level,.