Jsk Occultist

Create Totem
When a Shaman follows a tradition, they learn how to create spiritual totems. These totems are unique to each tradition. As a bonus action, you can create a spirit totem in a space that you can see within 30 feet of you. A totem is a Small magical object that is incorporeal and does not restrict the movement of creatures that move through it's space. It has hit points equal to 10 + your Shaman level, an AC equal to 14 + your proficiency bonus, and is resistant to nonmagical bludgeoning, piercing, and slashing damage. A totem lasts for 1 minute, or until you use a bonus action to dismiss it. You can use your bonus action on each of your turns to teleport the spirit totem to a space that you can see within 30 feet of you.

You cannot have more than one type of totem active at once. You can use this feature to create a totem a number of times equal to your proficiency bonus, and you regain any expended uses when you finish a short or long rest.

Totem of Unknown
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Totem of Unknown
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Occultist Shaman
At 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your Shaman level (minimum of 1).

Primordial Powers
At 3rd level, your connection to the elemental and spiritual powers deepens, granting you dominion over powerful abilities. You can choose two primordial powers from the list below. You can choose an additional primordial power at 6th, 10th, 14th, and 18th level. Whenever you finish a long rest, you can choose one primordial power that you know and replace it with another primordial power that you could learn at that level.

Dark Omen
You can cast Bestow Curse, without expending a spell slot or material components. You can't do so again until you finish a long rest.

Power 2
Power

Power 3
Power

Unknown
At 6th level,.

Unknown
At 10th level,.

Unknown
At 14th level,.