Jsk Abilities:Motivational Presence

Motivational Presence

2nd-level martial ability

Type: Bonus Action

Range: Self (10-foot radius)

Requirements: You must not be suffering from any conditions (excluding 1st-level exhaustion)

Duration: Up to 1 minute

Your presence bolsters your allies and motivates them to keep fighting. Whenever a creature you can see (including you) moves into a space within 10 feet of you for the first time on a turn or starts its turn there, you can grant that creature 1d6 temporary hit points (no action required). You can provide temporary hit points up to five times, at which point this ability ends early. This ability also ends early if you gain a condition (excluding 1st-level exhaustion).

At Higher Levels: When you use this ability using an ability slot of 3rd level or higher, the temporary hit points granted increases 1d6 for each slot level above 2nd.

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