Jsk Shaman

Core Statistics
Class Type: Pact Caster

Hit Points at 1st Level: 8 + your Constitution modifier

Hit Points Gained Each Level: 1d8 (or 5) + your Constitution modifier

Ability Score Proficiencies: Wisdom, Charisma

Armour Proficiencies: Light Armor, Medium Armor, Shields

Weapon Proficiencies: Daggers, hand crossbows, light crossbows, light hammers, maces, quarterstaffs, shortswords

Other Proficiencies: None

Skill Proficiencies
As a Shaman, you can choose 2 skills from the following list to become proficient with.
 * History
 * Insight
 * Nature
 * Perception
 * Persuasion
 * Religion

Starting Equipment
As a Shaman, you roll 2d4 and multiply the result by 10. You gain the total result as gold, and you can use this gold to purchase items of your choosing from the armour, weapons, and items lists.

Omen Sight
At 1st level,.

Priesthood
At 1st level, you choose which Priesthood to become a disciple of, taking a personal oath as ceremony. This choice grants you additional features at 1st, 3rd, 6th, 10th, 14th, and 18th level.
 * Disciple of Death

Pact Magic
At 1st level, you gain the ability to cast spells from the Shaman spell list. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
 * Cantrips Known: You know three cantrips of your choice from the Priest spell list. You learn an additional Priest cantrip at 4th and 10th level.
 * Learning Spells: Each time you gain a Priest level, you can add one Priest spell of your choice to your codex for free. This spell must be of a level for which you have spell slots, as shown on the Priest table. On your adventures, you might find other spells that you can add to your codex.
 * Preparing and Casting Spells: The Priest table shows how many spell slots you have to cast your Priest spells. You prepare the list of Priest spells that are available for you to cast. To do so, choose a number of Priest spells from your codex equal to half your Priest level (rounded up) + your Intelligence modifier (minimum of one spell). The spells must be of a level for which you have spell slots. You regain all of your expended spell slots when you finish a long rest. You can change your list of prepared spells when you finish a long rest. Preparing a new list of Priest spells requires an hour of uninterrupted time, which can be done during a long rest.
 * Ritual Casting: You can cast a Priest spell as a ritual if that spell has the ritual tag and you have the spell in your codex. You don't need to have the spell prepared.
 * Spellcasting Focus: Your codex is your spellcasting focus for your Priest spells.

Spell attack modifier = your proficiency bonus + your Intelligence modifier

Magical Power
At 2nd level,.

Words of Power
At 3rd level,.

Character Improvement
At 4th, 8th, 12th, 16th and 19th level you can improve your character using one of the following options. You cannot increase an ability score above 20, unless your maximum for that score is greater than 20.
 * Increase one ability score by 2.
 * Increase two different ability scores by 1 each.
 * Learn a feat.

Magical Balance
At 5th level,.

Incite or Suppress
At 11th level,.

Empyrical Ascension
At 20th level,.