Jsk Shaman:Totems

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Airshock Totem
Area of Effect: 5 foot radius

Duration: 1 round

When placed, this totem begins gathering magic within itself, shedding magical light in a 5-foot radius. At the start of your next turn, the totem releases the stored magic, destroying itself and forcing all creatures within its area of effect to make a Constitution saving throw against your spell save DC. On a failed save, a creature is stunned until the start of your next turn. When this totem releases its stored magic, you can allow any creature you can see to automatically succeed on the saving throw.

Blade Veil Totem
Area of Effect: 5 foot radius

Duration: 1 minute

When you place this totem, you can choose up to 5 creatures to be effected by this totem. While active, any chosen creature within this totem's area of effect that takes damage from a weapon attack gains a +5 bonus to AC after the attack has been resolved. This bonus lasts until the start of the creature's next turn.

Cleansing Totem
Area of Effect: 10 foot radius

Duration: 1 minute

While active, creatures inside this totem's area of effect have resistance against poison damage. Additionally, any creature that starts its turn inside this totem's area of effect has any disease or poison effects removed from them.

Dampening Totem
Area of Effect: 10 foot radius

Duration: 1 minute

While active, creatures inside this totem's area of effect have resistance against thunder damage. Additionally, a creature effected by this totem makes saving throws against loud sounds (such as monster roars) with advantage, and saving throws against being deafened with advantage.

Death Veil Totem
Area of Effect: 20 foot radius

Duration: 1 hour

While active, undead type creatures will perceive the totem's area of effect as consecrated ground, guarded by righteous spirits. No undead type creature will enter the totem's area of effect, unless provoked. If a creature is within the totem's area of effect when it becomes active, it is unaffected by this totem's effect.

Dousing Totem
Area of Effect: 10 foot radius

Duration: 1 minute

While active, creatures inside this totem's area of effect have resistance against fire damage. Additionally, a creature effected by this totem makes saving throws against being ignited or set on fire with advantage.

Earthbind Totem
Area of Effect: 15 foot radius

Duration: 1 minute

When you place this totem, you can choose up to 5 creatures to not be effected by this totem. When a creature starts its turn inside this totem's area of effect, all of it's speeds are reduced to 10 feet until the end of the turn, unless their speeds are less than 10 feet already.

Fireblast Totem
Area of Effect: 30 foot radius

Duration: 1 minute

While active, this totem blasts creatures with flames. When you deal damage to a creature with a weapon attack or spell attack, this totem will blast the same target for 1d4 fire damage, as long as the target is within this totem's area of effect. A target can only be blasted once per turn.

Grounding Totem
Area of Effect: 10 foot radius

Duration: 1 minute

While active, creatures inside this totem's area of effect have resistance against lightning damage. Additionally, a creature effected by this totem makes saving throws against being knocked prone or moved against their will with advantage.

Lifebind Totem
Area of Effect: 15 foot radius

Duration: 1 minute

When you place this totem, you can choose up to 5 creatures to be able to benefit from this totem's effects. When this totem becomes active, and whenever you or a chosen creature starts its turn inside this totem's area of effect, you roll 1d4 and add the result as temporary hit points to the target.

Lightning Tether Totem
Area of Effect: 15 foot radius

Duration: 1 minute

While active, any creature that attempts to leave the totem's area of effect is lashed with lightning. A creature must succeed on a Strength saving throw against your spell save DC. On a failed save, the creature cannot leave the totem's area of effect and it's speed is reduced to 0 until the start of its next turn. When a creature attempts to leave the totem's area, you can allow them to automatically succeed on a saving throw if you can see them.

Magic Veil Totem
Area of Effect: 5 foot radius

Duration: 1 minute

While active, any creature within this totem's area of effect has resistance to damage from spells.

Nature Veil Totem
Area of Effect: 20 foot radius

Duration: 1 hour

While active, beast and plant type creatures will perceive the totem's area of effect as guarded territory from whatever the creature's natural predator is. No beast or plant type creatures will enter the totem's area of effect, unless provoked. If a creature is within the totem's area of effect when it becomes active, it is unaffected by this totem's effect.

Purifying Totem
Area of Effect: 10 foot radius

Duration: 10 minutes

While active, any food or water within this totem's area of effect is purified of any unnaturally damaging substances and effects. If the food or water has any diseases or is poisoned, it is no longer diseased or poisoned.

Spirit Anchor Totem
Area of Effect: 5 foot radius

Duration: 1 minute

While active, any creature within this totem's area of effect makes death saving throws with advantage.

Spirit Veil Totem
Area of Effect: 5 foot radius

Duration: 1 minute

When you place this totem, you can choose up to 5 creatures to be able to benefit from this totem's effects. When you or a chosen creature starts or ends its turn within the area of effect of this totem, it becomes invisible for 1 round. Attacking, casting a spell, or targeting a creature or an object with any effect ends the invisibility.

Sunlight Totem
Area of Effect: 30 foot radius

Duration: 1 minute

While active, this totem's area of effect is filled with bright daylight.

Thawing Totem
Area of Effect: 10 foot radius

Duration: 1 minute

While active, creatures inside this totem's area of effect have resistance against cold damage. Additionally, a creature effected by this totem makes saving throws against being frozen with advantage.

True Self Totem
Area of Effect: 10 foot radius

Duration: 1 minute

When this totem becomes active, any creature within this totem's area of effect that is charmed or frightened no longer has those conditions. Additionally, any creature inside this totem's area of effect makes saving throws against effects that cause the charmed or frightened condition with advantage.

Windfury Totem
Area of Effect: 5 foot radius

Duration: 1 minute

When you place this totem, you can choose up to 5 creatures to be able to benefit from this totem's effects. When you or a chosen creature uses their action to make a weapon attack, they can make one additional weapon attack as a bonus action. A creature can only gain the benefits of this totem once per turn.

Windstep Totem
Area of Effect: 10 foot radius

Duration: 1 minute

When you place this totem, you can choose up to 5 creatures to be able to benefit from this totem's effects. When you or a chosen creature starts their turn inside the totem's area of effect, or is within this totem's area of effect for the first time on their turn, one of their speeds is increased by 30 feet until the end of the turn. The creature chooses which speed is increased. A creature can only benefit from this totem's effects once per turn.