Jsk Abilities:Discombobulating Strike

Discombobulating Strike

4th-level martial ability

Type: Action

Range: Weapon Range

Requirements: A Weapon

Duration: Instantaneous

You make one weapon attack against a creature within range. On a hit, the creature is confused for up to 1 minute in addition to the weapon's normal effects. The confused creature can make a Wisdom saving throw against your Martial Ability Save DC at the end of each of its turns to try and regain

A confused target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.


 * 1: The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
 * 2-6: The creature doesn't move or take actions this turn.
 * 7-8: The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
 * 9-10: The creature can act and move normally.

Multiple Attack Bonus: If you can make more than one attack when you take the Attack action, you can attack that number of times, instead of once, when you use this ability. Only one attack gains the additional effects of this ability (your choice).

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