Jsk Abilities:Gut Feeling

Gut Feeling

2nd-level martial ability

Type: Bonus Action

Range: Self

Requirements: You cannot be blinded or deafened

Duration: Instantaneous

You've learned that the best instinct to trust is your gut: it's always right, most of the time. You take a moment to focus and think about a specific course of action that you or a creature you know plans to take within the next 30 minutes. The DM tells you your gut feeling on the matter from the options below. Your gut feeling doesn't take into account any possible circumstances that might change the outcome from the moment that this ability has been used, such as the casting of additional spells or the loss or gain of a companion. If you use this ability two or more times before completing your next long rest, there is a cumulative 25 percent chance for each use after the first that you get a random reading. The DM makes this roll in secret.
 * A good feeling, for results that are positive
 * A bad feeling, for results that are negative
 * A chaotic feeling, for results that are negative and positive
 * A neutral feeling, for results that aren't especially good or bad

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