Jsk Abilities:Disarming Strike

Disarming Strike

1st-level martial ability

Type: Action

Range: Weapon Range

Requirements: A Weapon

Duration: Instantaneous

You make one weapon attack against a creature within range. On a hit, the creature must make a Strength saving throw against your Martial Ability Save DC, in addition to the normal effects that the weapon has. On a failed save, the creature drops one object of your choice that it is holding, which lands at it's feet.

Additionally, if the creature fails the saving throw, you can use your bonus action to kick the dropped object away from it as part of this martial ability. You choose a direction and the object is kicked safely up to 30 feet in the direction you chose. The object cannot be kicked through an occupied space, unless the creature occupying that space is floating or flying. If the object collides with a solid object, or a creature, it safely stops one space before that.

Click here to return to the list of martial abilities.