Jsk Abilities:Seismic Leap

Seismic Leap

3rd-level martial ability

Type: Action

Range: 60 feet

Requirements: At least 15 Strength

Duration: Instantaneous

You use your supernatural strength to leap a great distance in the blink of an eye, landing in an unoccupied space that you can see within range. Immediately after you leap, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw against your Martial Ability Save DC. A creature takes thunder damage equal to 3d10 + your Strength, Dexterity, or Constitution modifier (your choice) on a failed save, or half as much damage on a successful one.

A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A non-magical object that isn't being worn or carried also takes the damage if it's in the ability's area. This ability emits a thunderous boom audible out to 100 feet.

You can bring a creature with you as long as its weight doesn't exceed what you can carry. The creature must be within 5 feet of you when you leap, or you must be grappling the creature if it is unwilling, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.

At Higher Levels: When you use this ability using an ability slot of 4th level or higher, the damage increases by 1d10 and the distance you can leap increases by 15 feet for each slot level above 3rd.

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