Jsk Abilities:Encourage

Encourage

1st-level martial ability

Casting Time: Reaction, which you take when a creature you can see fails an attack roll or saving throw

Range: 30 feet

Requirements: You must be able to raise your voice, and the target must be able to hear you

Duration: Instantaneous

When a creature makes an attack roll or a saving throw and fails, you can use your reaction to encourage the creature to do better. The creature can roll a d6 and add it to the result of the failed attack roll or saving throw, potentially turning it into a success. You can use this ability after the creature has rolled, but before the outcome has been determined.

At Higher Levels: When you use this ability using an ability slot of 2nd level or higher, the size of the additional die increases. A d8 for a 2nd level slot, a d10 for a 3rd level slot, a d12 for a 4th level slot, and 2d8 for a 5th level slot.

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