Psion

Core Statistics
Class Type: Half Caster

Hit Points at 1st Level: 6 + your Constitution modifier

Hit Points Gained Each Level: 1d6 (or 4) + your Constitution modifier

Ability Score Proficiencies: Intelligence, Wisdom

Armour Proficiencies: None

Weapon Proficiencies: Simple Weapons

Other Proficiencies: None

Skill Proficiencies
As a Hero, you can choose 2 skills from the following list to become proficient with.
 * Arcana
 * History
 * Insight
 * Investigation
 * Nature
 * Perception
 * Religion

Starting Equipment
As a Psion, you roll 2d4 and multiply the result by 10. You gain the total result as gold, and you can use this gold to purchase items of your choosing from the armour, weapons, and items lists.

Archetype Selection
At 1st level, you choose a path to follow. This choice grants you additional features at 1st, 3rd, 6th, 9th, 13th, and 18th level.
 * A Universal Archetype

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At 1st level,.

Spellcasting
At 1st level, you gain the ability to cast spells from the Psion spell list. Spell Save DC = 8 + your proficiency bonus + your Intelligence modifier
 * Prepared Spells: You know all of the spells on the Hero spell list. When you finish a long rest, you can prepare a list of Hero spells equal to half your Psion level + your Intelligence modifier (a minimum of 1).
 * Ritual Casting: As a Psion, you cannot cast a spell as a ritual.
 * Spell Slots: The Psion Feature Table shows you how many spell slots you have. You regain any expended spell slots when you finish a long rest.

Spell Attack Modifier = your proficiency bonus + your Intelligence modifier

Weapon Skill
At 1st level, you learn how to better use a weapon of your choice. Choose one weapon that you are proficient with and increase your skill level by 1, to a maximum skill level of 4 per weapon (see the Weapon Skill rules). You can increase your skill level with a weapon by 1 when you reach certain levels in this Class: 3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, and 19th level.

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At 2nd level,.

Martial Techniques
At 3rd level, your martial prowess allows you to perform special techniques. You gain access to the Martial Techniques list. A technique might require prerequisites to perform, and you may need to use more than one action to perform it. Each martial technique will detail any requirements needed to use it. If a technique forces a creature to make a saving throw, then the DC for that saving throw is equal to 8 + your proficiency bonus + your Strike modifier. If the technique you are using does not require you to take the Strike action, then the DC will use your Strength or Dexterity modifier (your choice) in place of your Strike modifier.
 * Martial Die: If a technique uses a martial die then this die is a d4. Your martial die increases in strength as you gain levels in this class (see the Psion Feature Table).
 * Stamina: You use stamina to perform your martial techniques. You start with 4 stamina, and you gain more stamina as you gain levels in this class (see the Psion Feature Table). You regain any expended stamina when you finish a short or long rest.
 * Techniques Known: You know 2 techniques. You learn more techniques as you gain levels in this class (see the Psion Feature Table).
 * Versatile Techniques: When you finish a long rest, you can choose one technique that you know and learn a different technique that you can learn.

Character Improvement
At 4th, 8th, 12th, 16th and 19th level you can improve your character using one of the following options. You cannot increase an ability score above 20, unless your maximum for that score is greater than 20.
 * Increase one ability score by 2.
 * Increase two different ability scores by 1 each.
 * Increase one ability score by 1, and learn a feat.
 * Increase your skill level with a weapon by 1, and learn a feat.
 * Increase one ability score by 1, and increase your skill level with a weapon by 1.
 * Choose one feature from a Universal Archetype. This feature cannot be for a level that is higher than half your character level (rounded down).

Superior Attack
At 5th level, you ignore the -4 penalty to your second Attack.

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At 7th level,.

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At 10th level,.

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At 11th level,.

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At 14th level,.

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At 15th level,.

Superior Attack II
At 20th level, the penalty for your third Attack is reduced to -4, instead of -8.