Jsk Warrior

Create Totem
When a Shaman follows a tradition, they learn how to create spiritual totems. These totems are unique to each tradition. As a bonus action, you can create a spirit totem in a space that you can see within 30 feet of you. A totem is a Small magical object that is incorporeal and does not restrict the movement of creatures that move through it's space. It has hit points equal to 10 + your Shaman level, an AC equal to 14 + your proficiency bonus, and is resistant to nonmagical bludgeoning, piercing, and slashing damage. A totem lasts for 1 minute, or until you use a bonus action to dismiss it. You can use your bonus action on each of your turns to teleport the spirit totem to a space that you can see within 30 feet of you.

You cannot have more than one type of totem active at once. You can use this feature to create a totem a number of times equal to your proficiency bonus, and you regain any expended uses when you finish a short or long rest.

Totem of Endurance
When a creature that you consider to be friendly (including you) starts its turn within 15 feet of this totem, it gains temporary hit points equal to your proficiency bonus.

Totem of Tethering
When created, the totem magically tethers itself to all creatures of your choice within 15 feet of it. When a tethered creature attempts to move to a space that is further than 15 feet from the totem, the creature must make a Strength saving throw. On a failed save, the creature cannot move further than 15 feet from the totem this turn.

Totem of Wrath
Your attack rolls against a creature within 15 feet of this totem deal additional damage equal to your proficiency bonus.

Warrior Shaman
At 1st level, you acquire the training necessary to wield weapon and magic in tandem. You gain proficiency with medium armor, shields, and martial weapons. If you are holding a weapon in each hand, you gain a +1 bonus to your AC.

The spirits also guide your hand when you wield a particular weapon. Whenever you finish a long rest, you can touch one or two weapons that you are proficient with and that lack the two-handed and versatile properties. When you attack with those weapons, you can use your Wisdom modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest.

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