Jsk Disciple of Wrath

Priesthood Spells
Your sworn oath to the Priesthood of Wrath has earned you their secrets. The list of spells below are added to your codex for free at the levels shown. These spells are always prepared and do not count toward the maximum number of spells you can prepare each day. These spells are considered Priest spells for you, even if they do not appear on the Priest spell list.

Liturgy of Wrath
At 1st level, the magic that you use to vanquish your foes is especially deadly. You gain the following benefits when you cast a Priest spell.
 * Your spell attack rolls score a critical hit on a roll of 19 and 20.
 * When a creature rolls a natural 1 on a saving throw against a spell of 1st-level or higher, and that spell deals damage, the creature takes additional damage equal to one roll of one of the spell's damage die. For example, if a spell deals 3d6 fire damage, a creature takes an additional 1d6 fire damage. If a spell deals 3d12 bludgeoning damage, a creature takes an additional 1d12 bludgeoning damage. If a spell deals 5d6 thunder damage and 5d6 radiant damage, the creature takes an additional 1d6 thunder or radiant damage (your choice).

Greater Magical Power
At 2nd level, your Priesthoods ability to enhance the power of spells surpasses that of other Priesthoods. The highest value that your magical power die can be is a d12, instead of a d10, and the lowest value that your magical power die can be is a d4, instead of a d2 (see the table below).

Additional Word of Power
At 3rd level, you gain an additional way to use your Words of Power feature.

Divine Word: Seek
As a bonus action, you speak a word of power. When spoken, you choose one creature that you can see within 90 feet of you. The target is magically marked by you. The next attack roll you make against the marked target automatically hits the marked target if it is range, and the effect of this word of power ends. You still make an attack roll to determine whether the attack scores a critical hit.

Sovereign Spells
At 6th level, your spells are filled with such intense magic that they are difficult to resist. When a creature makes a saving throw against a Priest spell that you cast, you can use your Reaction to roll your magical power die and reduce the creature's saving throw roll by the result. You must choose to use this feature before the creature makes its saving throw, but after you have cast the spell, and you cannot use your magical power dice to effect this spell in any other way. If you use this feature and the creature succeeds on the saving throw, your magical power die is reduced by two sizes.

You can use this feature a number of times equal to your Intelligence modifier (a minimum of 1), and you regain any expended uses when you finish a long rest.

Unknown
At 10th level,.

Unknown
At 14th level,.

Unknown
At 18th level,.