FF Gladiator

Core Statistics
Action Points: You have 3 AP, and you regain all expended AP at the start of each of your turns

Health Points: You have HP equal to 110 + your Constitution modifier at level 1, and you gain an additional amount of HP equal to 1d8 (or 5) + your Constitution modifier at level 2, level 3, and level 4

Magick Points: You have 90 MP, and you gain 1 expended MP at the start of each of your turns

Ability Score Proficiencies: Strength, Constitution

Armour Proficiencies: Light Armour, Medium Armour, Heavy Armour, Shields

Weapon Proficiencies: Simple Weapons, Martial Weapons

Other Proficiencies: None

Skill Proficiencies
As a Gladiator, you can choose 2 skills from the following list to become proficient with.
 * Acrobatics
 * Athletics
 * History
 * Insight
 * Perception
 * Survival

Starting Equipment
As a Gladiator, you roll 5d4 and multiply the result by 1000. You gain the total result as gil, and you can use this gil to purchase items of your choosing from the items lists.

Gladiator Basic Actions
At level 1, you learn the following actions to spend your AP on.

Gladiator Combo List
At level 2, you gain access to the Gladiator combo list. After successfully using the Strike action twice during the same turn, you can perform a Combo Finisher during the same turn, or as your first action on your next turn.

Learn Trait
At level 3, you can pick a trait to learn.

Action Surge
At level 4, you can regain 3 expended AP at will. Once you have used this feature, you cannot use it again until you have finished a short or long rest.