Jsk School of Summoning

Summon Eidolon
At 2nd level, you can use an action and expend a spell slot to magically summon an Eidolon that is bound to you. It appears in an unoccupied space of your choice within 5 feet of you.

The Eidolon is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Eidolon Companion stat block, which uses your proficiency bonus (PB) in several places. You can determine the cosmetic characteristics of the Eidolon, such as its colour, texture, or any visible effect. Your cosmetic choices have no effect on its game statistics.

In combat, the Eidolon shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take an action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the Eidolon can take any action of its choice, not just the Dodge action.

The Eidolon remains until it is reduced to 0 hit points, until you use this feature to summon the Eidolon again, or until you die. Anything the Eidolon was wearing or carrying is left behind when the Eidolon vanishes.

Outer Influence
At 6th level,.

Otherworldly Secrets
At 10th level.

Otherworldly Power
At 14th level,.