Jsk Wounded


 * A wounded creature falls prone, and cannot stand up by itself.
 * A wounded creature's only movement option is to crawl, and it cannot take Actions or Reactions.


 * A wounded creature must make a death saving throw at the start of each of its turns. Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable. On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable, ending this condition.
 * A natural 1 on a death saving throw will cause the wounded creature to fall unconscious.
 * A natural 20 on a death saving throw will allow the wounded creature to stand up and regain 1 hit point, ending this condition.
 * When this condition ends, the previously wounded creature gains one level of exhaustion.