Jsk Armour

Properties Explained

 * Comfort: You do not have to doff this armour to rest comfortably.
 * Loud: The item is cumbersome or noisy. You make Dexterity (Stealth) checks with disadvantage.
 * Special: The item has rules that are unique to it.
 * Slow: The item is cumbersome or heavy. Your speed is reduced by 5 while wielding it.
 * Strength: The item cannot be used unless you meet the Strength requirement.

Special Properties

 * Arm Shield: You can take an action that requires a free hand without dropping your shield (grappling, opening a door, etc). While you occupy your shield hand, you do not gain the benefits of the shield.
 * Buckler Shield: When a creature makes a melee Attack against you and rolls a natural 1, you can use your Reaction to make one weapon Attack against your attacker. If your Attack hits, the attacker becomes unbalanced until the start of it's next turn.
 * Kite Shield: A mount that you are riding gains a +2 bonus to its AC.
 * Spiked Armour: A creature that you are grappling takes 1d4 piercing damage at the end of each of its turns.
 * Tower Shield: You can use your Action to gain additional benefits. You provide three-quaters cover to creatures on the other side of you.