5x Summon Eidolon

2nd-level conjuration spell

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a diamond worth at least 500g)

Duration: Up to 1 minute

You draw forth an eidolon of absolute power within range. The entity is incorporeal, cannot be damaged, and cannot interact with the material plane. The entity can appear how you wish, but it is always a large creature. If you have an entity summoned from your Summon Entity spell, then that entity immediately vanishes when you cast this spell. While your eidolon is summoned, you cannot cast the Summon Entity spell. You can dismiss the eidolon as a bonus action.

When you cast this spell, you can choose one of the following abilities. The eidolon will immediately use the chosen ability when it appears. You can only have one eidolon summoned at a time, and summoning a new eidolon will cause the previous eidolon to vanish.


 * Diamond Dust: When the eidolon appears, up to 4 creatures of your choice within 10 feet of the eidolon must make a Constitution saving throw. On a failed save, a creature takes 4d6 force damage, or half as much on a successful save.
 * Diamond Shine: When the eidolon appears, up to 4 creatures of your choice within 10 feet of the eidolon gain hit points equal to 1d4 + your Wisdom modifier.

While your eidolon is summoned, you can use your action on each of your turns to command it to use it's Diamond Blast attack against a creature within 30 feet of it that you can see. You make a ranged spell Attack that originates from the eidolon's location. On a hit, the eidolon deals 3d6 force damage. Once on each of your turns, you can move the eidolon up to 30 feet.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage of Diamond Dust increases by 1d6, the healing of Diamond Shine increases by 1d4, and the damage of the eidolon's Diamond Blast increases by 1d6 for each slot level above 2nd.

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