Jsk Gunblader

Additional Proficiencies
At 1st level, you are proficient with all of the Gunblader Machinist Weapons in the table below. These weapons are loaded with a special cartridge that gains energy by striking things. You can create these weapons yourself using your Tinker's Tools while in a small or larger town, or a location where you have access to a smithy.
 * The Charge column indicates how many successful weapon Attacks are needed to fully charge the cartridge.

Trigger Burst
At 1st level, when you Attack with a Machinist Weapon and deal damage it gains one trigger charge. If you score a critical hit with a Machinist Weapon and deal damage it gains two trigger charges. When a Machinist Weapon has the number of trigger charges shown in the Charge column of the Gunblader Weapons table, the weapon is considered fully charged. With a fully charged Machinist Weapon, you can use the trigger burst abilities listed below. After a trigger burst ability is used, all gained trigger charges in the weapon are lost.

Trigger Burst Save DC = 8 + your proficiency bonus + your Attack modifier

Bolt Shock
As an Action, you make a ranged weapon Attack against a target within 60 feet of you using a fully charged Machinist Weapon. On a hit, you deal 3d4 piercing damage. Being within 5 feet of a hostile creature doesn't impose disadvantage on this Attack.

Burst Strike
When you hit a target with weapon Attack, your weapon Attack deals an additional 1d6 damage.

Nebula Veil
You are resistant to bludgeoning, piercing, and slashing damage, lasting until the start of your next turn. You can use this trigger burst ability on your turn (no action required).

Nimbus Deflect
As a Reaction when you are hit by an Attack, you gain a +5 bonus to your AC against the triggering Attack. This bonus AC lasts until the start of your next turn.

Sonic Break
When you hit a target with weapon Attack, the target must make a Constitution saving throw. On a failed save, the target bleeds for 1d10 turns.

Friction Draw
At 3rd level, you can use your Reaction when you draw a Gunblader Machinist Weapon to fully charge it. You can use this feature once, and you regain the use of it when you finish a short or long rest. You can use this feature twice per rest at 9th level, and three times per rest at 17th level.

Extra Attack
At 6th level, you can Attack twice, instead of once, when you take the Attack action on your turn.

Unknown
At 9th level,.

Double Down
At 13th level, you can Attack twice, instead of once, when you take the Attack action on your turn. If you deal damage to a creature with both if these Attacks, you can use your bonus action to make one additional weapon Attack.

Unknown
At 17th level,.