Jsk spells:Drag Down

Conjuration cantrip

Casting Time: Action

Range: 120 feet

Components: V, S, M (one foot of rope)

Duration: Instantaneous

Classes: Bard, Cleric, Druid, Priest, Sorcerer, Wizard

Choose a creature in range that you can see that is hovering, flying, or suspended in the air by magic. You magically tether the creature and pull. The creature must make a Strength saving throw. On a failed save, the creature is pulled 10 feet toward the ground, and the magical tether breaks. A creature can willingly fail its saving throw against this spell.

If a creature is grounded by this spell, you can choose to concentrate on the spell effect for up to 1 minute, and the tether does not break. While concentrating on this spell, the following effects occur:
 * Your speed is halved as you maintain the magical tether.
 * The tethered creature cannot use any flying speed that is has.
 * If you end your turn and cannot see the tethered creature, this spell ends.
 * If you end your turn more than 120 feet away from the tethered creature, this spell ends.
 * The tethered creature can make a Strength saving throw at the end of each of its turns, ending this spell on a success.

At Higher Levels: The distance you can pull a creature toward the floor increases by 10 feet when you reach 5th level (20 feet), 11th level (30 feet), and 17th level (40 feet).

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