Jsk spells:Living Dead

5th-level necromancy spell

Casting Time: 1 reaction, which you take in response to a creature you can see being reduced to 0 hit points

Range: 60 feet

Components: V, S, M (a diamond worth at least 500 gp)

Duration: Concentration, up to 1 minute

Spell List: Cleric, Priest, Warlock, Wizard

When a creature that you can see is reduced to 0 hit points, but not outright killed, you can briefly cage the creature's soul within it's body to prevent it's death for a short time.

While a creature is effected by this spell, the following rules apply to it.
 * It is resistant to nonmagical bludgeoning, piercing, slashing, and necrotic damage while at 0 hit points or less.
 * It can act normally on each of its turns.
 * It does not make death saving throws while at or below 0 hit points.
 * It can be reduced to negative hit points. For example, if it has 0 hit points and takes 10 damage, it will now have -10 hit points. If a creature's negative hit points equal or exceed it's maximum hit points, it immediately dies.

This spell ends early if the creature ends its turn more than 60 feet away from you, or if you choose to end it on your turn (no action required). When the spell ends, if the creature has 1 or more hit points, it gains one level of exhaustion and is stable and conscious. If the creature has 0 or negative hit points, the creature falls unconscious and begins to die, making death saving throws with disadvantage.

This spell weakens the soul of a creature it is cast on. For 1d4 days after this spell has ended, the creature cannot be targeted by this spell again.

Click here to return to the list of spells.