Jsk spells:Exsanguinate

2nd-level hemomancy spell

Casting Time: Reaction, which you take in response to a creature in range becoming bloodied

Range: 60 feet

Components: S, M (a drop of blood)

Duration: Instantaneous

Spell List: Atavist, Cleric, Sorcerer, Wizard

Blood Price: When you cast this spell, you take 1d10 necrotic damage. This damage is taken before the Effects of a spell are resolved. This damage cannot be reduced or avoided by any means.

You can cause recent wounds to burst violently. When a creature you can see within 60 feet of you becomes bloodied, you can use your Reaction to force the creature to make a Constitution saving throw. On a failed save, a creature takes 3d12 necrotic damage, and you regain 1d12 lost hit points. On a successful save, a creature takes half as much damage and you do not regain any lost hit points.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd.

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