Jsk spells:Corpse Explosion

2nd-level necromancy spell

Casting Time: 1 reaction, which you take in response to a creature you can see moving within 5 feet of a corpse that has died within the last 24 hours

Range: 90 feet

Components: V, S, M (a piece of bone or flesh from a corpse)

Duration: Instantaneous

Spell List: Druid, Sorcerer, Warlock, Wizard

When a creature that you can see moves into a space within 5 feet of a recently slain creature, you can force the blood and muscles inside the corpse to rapidly expand and then explode in a shower of gore. Any creature within a 5-foot radius of the corpse when it explodes must make a Dexterity saving throw. On a failed save, a creature takes 3d8 necrotic damage, or half as much on a successful save.

If the corpse is Large, a creature that fails its saving throw against this spell is also knocked prone. You cannot target a corpse that is Huge or larger, and you cannot target the corpse of a construct or plant.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. When you cast this spell using a spell slot of 4th level or higher, you can target a Huge or smaller creature. When you cast this spell using a spell slot of 6th level or higher, you can target a Gargantuan or smaller creature.

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