Jsk Way of the Avatar

Energy Conversion
At 3rd level, you have learned how to convert your ki energy into pure magical power and back again. As a bonus action, you can spend a number of ki points to regain an expended spell slot, or you can expend a spell slot to gain a number of expended ki points. The level of the spell slot or the amount of ki points you gain can be found in the tables below.

Spellcasting
At 3rd level, you gain access to the Way of the Avatar spell list, which can be found at the bottom of this subclass description. Your spellcasting ability for your Way of the Avatar spells is Wisdom. Spell Save DC = 8 + your proficiency bonus + your Wisdom modifier
 * Cantrips Known: You learn the Control Flames, Gust, Mold Earth, and Shape Water cantrips.
 * Ritual Casting: As a disciple of the Way of the Avatar, you cannot cast a spell as a ritual.
 * Spell Slots: The Way of the Avatar Spellcasting Table shows you how many spell slots you have. You regain any expended spell slots when you finish a long rest.
 * Spells Known: You know three spells from the Way of the Avatar spell list. You learn more Way of the Avatar spells as you gain levels with this archetype (see the Way of the Avatar Spellcasting Table).
 * Spellcasting Focus: You can use a beaded braclet or beaded necklace as a spellcasting focus for your Way of the Avatar spells.
 * Versatile Spells: When you finish a long rest, you can choose one Way of the Avatar spell that you know and replace with with another Way of the Avatar spell.

Spell Attack Modifier = your proficiency bonus + your Wisdom modifier

Elemental Burst
At 6th level, your rapid strikes can build up elemental energy that can be released in a burst. When you use your Flurry of Blows ability and hit a single creature with both of the unarmed strikes, you can expend a 1st-level spell slot to deal an additional 1d6 damage. The additional damage can be one of the following types of your choice: cold, fire, poison, lightning, thunder. For each slot level above 1st-level, the damage of this feature increases by an additional 1d6.

The additional damage of this feature is calculated as if it scored a critical hit if either of the unarmed strikes from your Flurry of Blows ability scored a critical hit. For example, if you make two attacks against a creature as part of your Flurry of Blows feature, and the first attack scores a critical hit while the second attack hits but does not score a critical hit, then the additional damage this feature provides is calculated as if it scored a critical hit, even thought the last unarmed strike was not a critical hit.

Ki Infused Magic
At 11th level, you can add your Wisdom modifier to the damage of any spell that you cast that deals cold, fire, poison, lightning, or thunder damage.

Additionally, when you cast a spell that deals cold, fire, poison, lightning, or thunder damage, you can choose to change the damage type to another type of damage from the same list by expending 1 ki point.

Elemental Transcendence
At 17th level, you can empower yourself with one of the four primary elements. As a bonus action, you can expend 5 ki points to cast one of the following spells without expending a spell slot: Investiture of Flame, Investiture of Ice, Investiture of Stone, Investiture of Wind. You gain the Effects of the spell, and you do not have to concentrate on it. When you use this feature to cast one of the spells provided by this feature, the Effects of the spell last for 1 minute, instead of 10 minutes.

1st-Level Spells

 * Absorb Elements
 * Burning Hands
 * Create or Destroy Water
 * Earth Tremor
 * Feather Fall
 * Fog Cloud
 * Ice Knife
 * Jump
 * Thunderwave
 * Witch Bolt

2nd-Level Spells

 * Aganazzer's Scorcher
 * Earthbind
 * Flaming Sphere
 * Gust of Wind
 * Hold Person
 * Levitate
 * Maximilian's Earthen Grasp
 * Misty Step
 * Shatter

3rd-Level Spells

 * Erupting Earth
 * Fireball
 * Fly
 * Gaseous Form
 * Lightning Bolt
 * Melf's Minute Meteors
 * Sleetstorm
 * Tidal Wave
 * Wall of Sand
 * Wall of Water
 * Waterbreathing

4th-Level Spells

 * Control Water
 * Elemental Bane
 * Fire Shield
 * Ice Storm
 * Stoneskin
 * Storm Sphere
 * Wall of Fire
 * Watery Sphere