Jsk Combat Style:Tactical Combat

Tactical Combat Abilities
You gain the following benefits when you take tactical actions in combat.
 * Move Out: When you take the disengage action, a willing creature that you can see within 60 feet can use it's reaction to move up to half its speed without provoking opportunity attacks.
 * Point Out: When you take the help action, the range is increased to 60 feet.
 * Watch Out: When a creature you can see within 10 feet of you has to make a Dexterity saving throw, you can use your reaction to roll your combat style die and add it to the result. You must choose to do this before the creature rolls any dice.

Spatial Awareness
Prerequisite: 3rd Level

You have a blindsight range of 10 feet. You know the location of anything that isn't behind total cover within that range, as long as you do not have two or more of the following conditions: anosmic, blinded, deafened. Furthermore, you can see an invisible creature within that range, unless the creature successfully hides from you.

Hyperawareness
Prerequisite: 5th Level

You add your proficiency bonus to your initiative rolls, and you cannot be surprised as long as you are conscious.

Unknown
Prerequisite: 11th Level

You

Unknown
Prerequisite: 17th Level

You