Jsk Abilities:Mind Games

Mind Games

2nd-level martial ability

Type: Action

Range: Self

Requirements: None

Duration: Up to 4 hours

You focus your thoughts on something repetitive but with variable outcomes, like counting cards or games used in gambling. For up to 4 hours, your mind can't be read or detected, creatures can't telepathically communicate with you unless you allow it, and you have advantage on saving throws against any effect that would determine whether you are telling the truth.

While you are shielding your mind by outside influences, there are drawbacks: you cannot make any roll with advantage, as your keen focus is elsewhere. If you maintain this ability for the full duration, you gain one level of exhaustion. If you take damage while at 10 hit points or less, you must make a Constitution saving throw against a DC equal to 10 or half the damage taken (whichever is higher). On a failed save, this ability ends early.

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