Jsk Circle of the Sun

Burning Radiance
At 2nd level, you gain an alternate use for your Wild Shape feature. As a bonus action, you can expend one use of your Wild Shape feature to infuse your body with radiant energy. When you use this feature, creature of your choice within 15 feet of you must make a Dexterity saving throw or be blinded until the start of your next turn. You remain infused with radiance for 1 minute, and you gain the following effects while infused. Furthermore, you can use your action while you are infused with radiance to end your infusion early, releasing the stored energy as a beam of light that is 60 feet long and 5 feet wide. Each creature in the line must make a Dexterity saving throw against your Druid Spell Save DC, or take 1d12 fire damage or radiant damage (your choice). You can increase the damage of this beam by expending a spell slot as part of the action used to end your infusion early. The damage of the beam increases by an additional 1d12 for a 1st-level slot, and a further 1d12 for each slot level above 1st, up to a maximum of 6d12.
 * You shed bright light in a radius of 15 feet, and dim light a further 15 feet. The bright light is considered sunlight.
 * You become resistant to fire damage and radiant damage, and you gain temporary hit points equal to your Druid level.
 * Once per turn, when you deal fire damage or radiant damage, you can deal an additional 1d4 of the damage type to the creature or object.

Circle Spells
At 2nd level, you learn the Create Bonfire cantrip and the Light cantrip. You also gain access to the spells in the table below at the indicated levels. Once you gain access to a spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

Searing Radiance
At 6th level, when you deal fire damage or radiant damage to a creature that is in bright light, you can add your Wisdom modifier to the damage. You can only add this additional damage once per turn. Additionally, some of your spells are enhanced.
 * When you make a melee spell Attack with the Flame Blade spell, you can make a second melee spell Attack as part of the same action.
 * You can concentrate on multiple Create Bonfire spells at the same time. The total number of active bonfires you can have using this feature is equal to your Wisdom modifier (a minimum of 2). Multiple bonfires do not cause additional damage against a single creature.

Cleansing Fire
At 10th level, you gain the ability to cast the Lesser Restoration spell and the Remove Curse spell without expending a spell slot. If the target of one of these spells has a condition or curse removed, the target takes 1d10 fire damage and 1d10 radiant damage. You can use this feature a number of times equal to your Wisdom modifier (a minimum of 1), and you regain any expended uses when you finish a long rest.

Sun Blessed
At 14th level, when you use your Burning Radiance feature, you also gain the Effects of the Investiture of Flame spell. In addition, when you use your Burning Radiance feature, you can expend two uses of your Wild Shape feature instead of once use of your Wild Shape feature to grow burning wings of fire, which grant you a flying speed of 30 feet.