Jsk Way of the Avatar

Energy Conversion
At 3rd level, you have learned how to convert your ki energy into pure magical power and back again. As a bonus action, you can spend a number of ki points to regain an expended spell slot, or you can expend a spell slot to gain a number of expended ki points. The level of the spell slot or the amount of ki points you gain can be found in the tables below.

Spellcasting
At 3rd level, you gain access to the Way of the Avatar spell list, which can be found at the bottom of this subclass description. Your spellcasting ability for your Way of the Avatar spells is Wisdom. Spell Save DC = 8 + your proficiency bonus + your Wisdom modifier
 * Cantrips Known: You learn the Control Flames, Gust, Mold Earth, and Shape Water cantrips.
 * Ritual Casting: As a disciple of the Way of the Avatar, you cannot cast a spell as a ritual.
 * Spell Slots: The Way of the Avatar Spellcasting Table shows you how many spell slots you have. You regain any expended spell slots when you finish a long rest.
 * Spells Known: You know three spells from the Way of the Avatar spell list. You learn more Way of the Avatar spells as you gain levels with this archetype (see the Way of the Avatar Spellcasting Table).
 * Spellcasting Focus: You can use a beaded braclet or beaded necklace as a spellcasting focus for your Way of the Avatar spells.
 * Versatile Spells: When you finish a long rest, you can choose one Way of the Avatar spell that you know and replace with with another Way of the Avatar spell.

Spell Attack Modifier = your proficiency bonus + your Wisdom modifier

Elemental Ki
At 6th level, you can fuse the mystic energy of your ki and the elemental power that you control. You gain new versions of your Ki Features, as seen below. You can still use the normal versions of the Ki Features provided by your Ki feature. If a new version of one of your Ki Features deals elemental damage, you can choose what damage type this is from the following list: cold, fire, poison, lightning, thunder.


 * Improved Flurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. You can change the damage type of these two unarmed strikes to an elemental damage type of your choice. If both of these unarmed strikes deal damage to a single target on the same turn, you can expend a spell slot to deal additional elemental damage. If one of these unarmed strikes scores a critical hit, then the additional damage dealt by expending a spell slot is calculated as if it scored a critical hit. A 1st-level spell slot deals 1d6 additional damage, and this increases by an additional 1d6 for each spell slot level above 1st.
 * Improved Patient Defence: You can spend 1 ki point to take the Dodge action as a bonus action on your turn, and to gain resistance to an elemental damage type of your choice.
 * Improved Step of the Wind: You can spend 1 ki point to take the Disengage and Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Ki Infused Magic
At 11th level, you can add your Wisdom modifier to the damage of any spell that you cast that deals cold, fire, poison, lightning, or thunder damage.

Additionally, when you cast a spell that deals cold, fire, poison, lightning, or thunder damage, you can choose to change the damage type to another type of damage from the same list by expending 1 ki point.

Elemental Transcendence
At 17th level, you can empower yourself with one of the four primary elements. As a bonus action, you can expend 5 ki points to cast one of the following spells without expending a spell slot: Investiture of Flame, Investiture of Ice, Investiture of Stone, Investiture of Wind. You gain the Effects of the spell, and you do not have to concentrate on it. When you use this feature to cast one of the spells provided by this feature, the Effects of the spell last for 1 minute, instead of 10 minutes.