FF RPT

= What is an RPT = An RPT, or Reaction Point Trigger, is when a target designates a specific circumstance to expend RP (reaction points) and perform a pre-chosen action outside of their turn.

= Using an RPT = Every basic job has access to the Convert action. Using this action, a player can convert AP (action points) into RP (reaction points). With RP now available, the player can set a trigger and an action that will occur when the chosen trigger happens.

Example 1: John Fantasy has 3 AP. He uses the Strike action twice, expending 2 AP, and then uses the Convert action on his last AP to gain 1 RP. With this 1 RP, John Fantasy declares that if the moogle next to him attempts to move away from him, he will take the Strike action against it using his RP. He then ends his turn. If the moogle moves away from John Fantasy, he will take the Strike action against it. If the moogle does not move away from John Fantasy, he will not Strike the moogle and the RP will be wasted.

Example 2: John Fantasy has 3 AP. He uses the Convert action to convert all 3 AP to gain 3 RP. With 3 RP, he makes three different RPTs. First, he declares that if a ranged Attack type action targets him, he will use the Drop Prone action. Second, he declares that if the moogle attempts to move away from him, he will use the Strike action. Third, he declares that if the moogle uses it's Hypnosis ability to try and control him, he will take the Avert Gaze action. He then ends his turn. During the moogle's turn, a ranged Attack type action is made against John, so he automatically drops prone, causing the attack to be made with disadvantage. The moogle then attempts to move away from John, so he automatically attempts to Strike the moogle. This attack is made with disadvantage, however, as John is now prone. After John's attack misses, the moogle uses it's Hypnosis ability, which triggers John's Avert Gaze action. John blinds himself, gaining advantage against the saving throw, and succeeds. The moogle ends its turn.

Example 3: John Fantasy is worried that an enemy spellcaster is going to try and hit him with a Fireball spell. John uses the Convert action to gain 1 RP, and declares that if a spell is cast and he is in the area of the spell's effect, he will take the Stride action and move up to 20 feet away from his position. John ends his turn. On the spellcaster's turn, it casts Fireball, and John is in the area of effect. This triggers John's reaction, and he chooses 20 feet to move himself, no longer in the area of the effect. The Fireball doesn't hit John, as reactions always occur before the triggering action.