Jsk Disciple of Knowledge

Priesthood Spells
Your sworn oath to the Priesthood of Knowledge has earned you their secrets. The list of spells below are added to your codex for free at the levels shown. These spells are always prepared and do not count toward the maximum number of spells you can prepare each day. These spells are considered Priest spells for you, even if they do not appear on the Priest spell list.

Liturgy of Knowledge
At 1st level, you gain proficiency with any two skills of your choice, one language of your choice, and one tool of your choice. You can also choose one skill you are proficient with and become an expert: you add double your proficiency bonus to any ability checks you make using your chosen skill.

Additional Word of Power
At 3rd level, you gain an additional way to use your Words of Power feature.

Arcane Word: Lore
As a bonus action, you speak a word of power. When spoken, you choose one creature that you can see within 90 feet of you. You make an ability check using Arcana, History, or Religion (the DM's choice based on the creature type) against the creature's AC. On a successful check, you learn the following information about the creature: it's creature type, it's AC, it's damage vulnerabilities, it's damage resistances, it's damage immunities, it's condition immunities. On a failed check, you can choose two from that list to learn.

Additionally, whether you succeed or fail the ability check, you gain insight into the creature's method of attack and strategy. For the next minute, the creature makes it's first attack against you each turn with disadvantage, unless you cannot see it.

Practised Cantrips
At 6th level, you've practised enhancing your lesser magics to such a degree that you can never suffer a power drain. When you cast a cantrip that you know and roll your magical power dice, the magical power dice does not decrease in size if you roll the lowest value on a d2 or a d4. See the table below.

Perspicacity
At 10th level, whenever you make an Intelligence ability check that lets you add your proficiency bonus, you can roll your magical power dice and add the result to the check.

Practised Spells
At 14th level, you cast your spells with such finesse that they are always enhanced and cause no drawbacks. Your Practised Cantrips feature now also applies to spells that you cast of 1st-level or higher.

Endless Knowledge
At 18th level, your knowledge is rarely surpassed. You can add half your proficiency bonus to any ability check you make with a skill or tool that you are not proficient with. Furthermore, when you roll the maximum value on a magical power dice and gain a power surge (see your Magical Power feature), you also regain two expended spell slots of your choice. These spell slots cannot be of 5th-level or higher, and cannot be of the same slot level.