Jsk Way of the Mystic

Mystic Aura
At 3rd level, you are acutely aware of your immediate surroundings, allowing you to react to things you cannot see. You have a blindsight range of 10 feet. You cannot see through total cover unless you would be able to physically reach the space using a climbing, flying, swimming, or walking speed, without leaving your blindsight range. Your ability to perceive your immediate surroundings at all times grants you the following benefits. The range of your blindsight increases to 15 feet at 7th level, 20 feet at 11th level, 25 feet at 15th level, and 30 feet at 19th level. Your blindsight range is reduced to 0 feet if you are incapacitated.
 * Your blindsight is a special sense. Any interaction you make that is inside your blindsight range does not rely on scent, sight, or sound.
 * You have a +5 bonus to your passive Investigation and passive Perception if the triggering event is within your blindsight range.
 * While you are under the effects of the Dodge action, you can use your Reaction when you are hit by a melee weapon Attack to deflect the Attack if your attacker is within your blindsight range. When you do so, the damage you take from the Attack is reduced by 1d10 + your Dexterity modifier + your Monk level. If you reduce the damage to 0, you can spend 1 Ki Point to make a melee Attack against your attacker as part of the same Reaction.

Mystic Body
At 3rd level, your body is not bound to the rules of this universe. Your mystical perception of the world around you allows you to see gaps in reality, space, and time, granting you special abilities.
 * Once on each of your turns, you can spend 1 Ki Point to disappear from your space and reappear in an unoccupied space that you can see within your blindsight range (no action required).
 * As a bonus action, you can spend 2 Ki Points to manifest a giant hand of mystical energy that slams a target of your choice within your blindsight range. The target must succeed on a Strength saving throw against your Ki Save DC. On a failed save, a target takes force damage equal to 2d6 + your Wisdom modifier, and is pushed in a straight line away from you. The target stops being pushed when it is no longer in your blindsight range. A creature that is two or more sizes larger than you makes this saving throw with advantage.
 * As a Reaction when you make a Strength, Dexterity, or Constitution saving throw and fail, you can use spend 2 Ki Points to reroll the saving throw.

Omnipresence
At 6th level, you and your mystical aura are one and the same. You are where it is, and it is where you are. Your unarmed strikes can target any creature that is within your blindsight range, even if you would not normally be able to reach them. Your unarmed strikes ignore half cover and three-quarters cover, as long as the target of your Attack is inside your blindsight range. You cannot target a creature that is behind total cover that your blindsight cannot reach (see your Mystic Aura).

Omniscience
At 11th level, your mystical aura is an extension of your very consciousness, and you are able to exert your will on creatures within it. You can telepathically communicate with a creature if it is within your blindsight range. You and the creature do not have to share a language for it to understand you, but it must understand at least one basic language. Additionally, you no longer need to sleep to survive, and you gain the following mystical powers. When you cast a spell using this feature, the range of the spell is equal to your blindsight range, and they do not require verbal, somatic, or material components. Wisdom is your spellcasting ability for these spells.
 * You can spend 2 Ki Points to cast one of the following spells: Command, Comprehend Languages, Speak with Animals.
 * You can spend 3 Ki Points to cast one of the following spells: Calm Emotions, Detect Thoughts, Find Traps.
 * You can spend 4 Ki Points to cast one of the following spells on yourself: Fly, Nondetection.

Omnipotence
At 17th level, your understanding of how to manipulate the universe around you exceeds logic and reason. When a creature inside your blindsight range dies of a cause other than old age, you can choose to alter realty and save that creature from it's fate. Your Ki Points are reduced to 0 and you roll a number of d8's equal to the number of Ki Points expended. The dead creature is returned to life with a number of hit points equal to twice the total result of the rolled d8's, in the physical and mental condition that they were in 6 seconds before dying. You can use this feature to alter your own fate even if you die, as you are no longer restricted by the passage of time. You must use this feature at the moment of a creature's death to save it.

You cannot use this feature if you have 0 Ki Points, and once you have used this feature it cannot be used again for 7 days. This feature has the power of the Wish spell for the purposes of determining if a creature can be returned to life.