5x Shinobi

Additional Proficiencies
At 1st level, you gain additional proficiencies to aid you on your path: you become proficient with the sleight of hand skill and the stealth skill, and you gain proficiency with thieves' tools. You also gain a set of thieves' tools for free when you gain this feature.

Surprise Attack
At 1st level, you are at your deadliest when you are unseen. When you roll weapon damage against a surprised creature, you can choose to deal maximum damage instead of rolling.

Additional Stance
At 3rd level, you learn an additional stance that can be used as part of your Bushi Stance feature.

You also gain access to a new technique that can be used with your Stance Technique feature.

Shadow Technique
Ninjustsu: As a bonus action, you can perform a series of hand gestures to create special effects. You must have one free hand to use this technique. When you use this technique, you can choose one of the special effects below. If a ninjutsu causes an effect that requires a saving throw, then the DC for that saving throw is equal to 12 + your proficiency bonus.


 * Doton: You gain the doton jutsu effect, which lasts until the start of your next turn. If you take damage while you have the doton effect, the damage is reduced to 0 and you vanish in a puff of smoke. You reappear at an unoccupied location within 30 feet of you that you can see. You cannot appear at a location that you could not normally reach using your speed. You cannot use this ninjutsu to avoid damage that would kill you outright.


 * Huton: You empower your body with the the nature aspect of wind. You cast the Kinetic Jaunt spell at will.


 * Hyoton: You raise a hand, causing large shards of ice to snap into existance around the legs of a creature that you can see within 30 feet of you. The creature must make a Strength saving throw against a DC equal to 12 + your proficiency bonus. On a failed save, a creature takes 2d6 cold damage and their speed is reduced to 0 until the start of your next turn. A creature can make a Strength (Athletics) check during it's turn to attempt to break the ice, ending this effect early.


 * Katon: You bring a hand close to your mouth and exhale, breathing flames in a cone. You cast the Burning Hands spell at a level equal to half your proficiency bonus.


 * Raiton: You channel lightning through an arm and touch a creature. You cast the Inflict Wounds spell at a level equal to half your proficiency bonus. When you cast Inflict Wounds using this technique, it deals lightning damage instead of necrotic damage.


 * Suiton: You duck low, conjuring a sphere of magical water around you which quickly erupts. All creatures within 5 feet of you must make a Strength saving throw against a DC equal to 12 + your proficiency bonus. On a failed save, a creature is pushed 5 feet away from you and takes 2d6 cold damage.

Shinobi Tools
At 6th level, you gain access to tools which you can craft and use. You are proficient with all of the tools in the table below. You can craft a tool for the price displayed in the table as long as you are within a village or city with basic artisan facilities.

Unknown
At 9th level,.

Unknown
At 13th level,.

Unknown
At 17th level,.