Jsk Abilities:Half Time

Half Time

3rd-level martial ability

Type: Action

Range: Weapon Range

Requirements: A Weapon

Duration: Instantaneous

You make one weapon attack against a creature within range. On a hit, the creature's physical functions are impaired for up to 1 minute in addition to the weapon's normal effects.

An affected target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.

If the creature attempts to cast a spell with a casting time of 1 action, it rolls a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.

A creature affected by this ability makes a Constitution saving throw at the end of each of its turns. On a successful save, the effect ends for it.

Multiple Attack Bonus: If you can make more than one attack when you take the Attack action, you can attack that number of times, instead of once, when you use this ability. Only one attack gains the additional effects of this ability (your choice).

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