Jsk Abilities:Numbing Strike

Numbing Strike

2nd-level martial ability

Type: Action

Range: Weapon Range

Requirements: A Weapon

Duration: Up to 1 minute

You make one weapon attack against a creature within range. On a hit, the target deals only half damage with weapon attacks that use Strength in addition to the weapon's normal effects. The numbed creature can make a Constitution saving throw against your Martial Ability Save DC at the end of each of its turns to try and regain its senses, ending this effect on itself on a successful save.

Multiple Attack Bonus: If you can make more than one attack when you take the Attack action, you can attack that number of times, instead of once, when you use this ability. Only one attack gains the additional effects of this ability (your choice).

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