Jsk spells:Wall of Blood

4th-level hemomancy spell

Casting Time: Action

Range: 120 feet

Components: S, M (a drop of blood)

Duration: Concentration, up to 1 minute

Spell List: Atavist, Cleric, Sorcerer, Wizard

Blood Price: When you cast this spell, you take 1d10 necrotic damage. This damage is taken before the Effects of a spell are resolved. This damage cannot be reduced or avoided by any means.

You create a wall of blood on a solid or liquid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 necrotic damage, or half as much damage on a successful save.

One side of the wall, selected by you when you cast this spell, deals 2d8 necrotic damage to each creature that ends its turn within 5 feet of that side. A creature takes 2d8 necrotic damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage. If a creature ends its turn inside the wall, it becomes poisoned for 1 minute.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, all damage increases by 1d8 for each slot level above 4th.

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