5x Sohei

Additional Proficiencies
At 1st level, you gain additional proficiencies to aid you on your path: you become proficient with the history skill and one artisan's tool or tool of your choice. You also gain a set of your chosen tool for free when you gain this feature.

Taijutsu
At 1st level, your unarmed attacks are as deadly as any weapon. Your unarmed attacks count as weapon attacks for the purpose of resolving your Bushi features. Additionally, your unarmed attacks deal 1d6 bludgeoning damage instead of the normal damage for an unarmed attack. This damage increases to 1d8 at 5th level, 1d10 at 10th level, and 1d12 at 15th level.

Additional Stance
At 3rd level, you learn an additional stance that can be used as part of your Bushi Stance feature.

You also gain access to a new technique that can be used with your Stance Technique feature.

Crane Stance Technique

 * Third Eye: Your reflexes sharpen, and you take the Dodge action as a bonus action.

The First and Second Gate
The Inner Eight Gates exist in order to limit the flow of chakra within an individual's body. Ordinarily, individuals can use no more than a fraction of their body's full potential, which is the brain's way of protecting the individual from harming their body through overexertion. With training, individuals can learn to remove these natural limitations, referred to as "opening the gates". With each opened gate, individuals are given access to more and more of their body's chakra, thus increasing their power.

At 6th level, you learn how to open the first two of the Inner Eight Gates. When you take the Dodge action, you can also choose to open an inner gate, immediately gaining the benefits and drawbacks. An inner gate can only remain open for 1 minute, and once the effect ends you gain one level of exhaustion. Opening a greater gate while a lesser gate is open does not reset the duration of your open gate to 1 minute, but you keep all the benefits and drawbacks of a lesser gate when you open a greater one.

The Gate of Opening: Kaimon
You can only open this inner gate if you have no inner gates open. Located in the brain's left hemisphere, opening this gate removes the user's mental inhibitions.
 * Your speed is increased by 5 feet.
 * You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells.

The Gate of Healing: Kyūmon
You can only open this inner gate if you have the Gate of Opening open. Located in the brain's right hemisphere, opening this gate increases the user's physical strength.
 * Your speed is increased by an additional 5 feet, for a total of 10 feet.
 * Your unarmed attacks deal an additional 2 damage, and count as magical for the purpose of overcoming nonmagical bludgeoning, piercing, and slashing damage.

The Third and Fourth Gate
At 9th level, you learn how to open another two of your Inner Eight Gates.

The Gate of Life: Seimon
You can only open this inner gate if you have the Gate of Healing open, or no gates open. Located at the top of the spinal cord, opening this gate turns the user's skin red.
 * Your speed is increased by an additional 5 feet, for a total bonus of 15 feet.
 * When you take the Attack action on your turn, you can make two attacks instead of one.
 * Upon opening this gate, you must expend and roll one of your Hit Die. You take necrotic damage equal to the result. This damage cannot be reduced or prevented by any means.

The Gate of Pain: Shōmon
You can only open this inner gate if you have the Gate of Life open. Located on the spinal cord between the shoulder blades, opening this gate causes the user to emit a faint aura of heat around their body.
 * Your speed is increased by an additional 5 feet, for a total bonus of 20 feet.
 * Your unarmed attacks are made with advantage.
 * Upon opening this gate, you must expend and roll one of your Hit Die. You take necrotic damage equal to the result. This damage cannot be reduced or prevented by any means.

The Fifth and Sixth Gate
At 13th level, you learn how to open another two of your Inner Eight Gates. Opening these gates causes you to gain two levels of exhaustion when the effect ends, instead of one.

The Gate of Limit: Tomon
You can only open this inner gate if you have the Gate of Pain open, or no gates open. Located in the abdomen, opening this gate causes the user's hair to stand on end.
 * Your speed is increased by an additional 5 feet, for a total bonus of 25 feet.
 * When you hit a target with an unarmed attack, you can choose for the attack to be a guarenteed critical hit, but you take half of the damage you deal as necrotic damage. This necrotic damage cannot be reduced of prevented by any means.
 * Upon opening this gate, you must expend and roll two of your Hit Die. You take necrotic damage equal to the result. This damage cannot be reduced or prevented by any means.

The Gate of View: Keimon
You can only open this inner gate if you have the Gate of Limit open. Located in the stomach, the power that emanates from the user is enough to displace surrounding bodies of water.
 * Your speed is increased by an additional 5 feet, for a total bonus of 30 feet.
 * You can use the Misty Step spell at will on each of your turns (no action required).
 * Upon opening this gate, you must expend and roll two of your Hit Die. You take necrotic damage equal to the result. This damage cannot be reduced or prevented by any means.

The Seventh and Eighth Gate
At 17th level, you learn how to open another two of your Inner Eight Gates. Opening these gates causes you to gain three levels of exhaustion when the effect ends, instead of one.

The Gate of Wonder: Kyōmon
You can only open this inner gate if you have the Gate of View open, or no gates open. Located below the stomach, opening this gate causes the user's body to secrete a turquoise-blue sweat. The sweat immediately evaporates, creating an aura around the user that can be mistaken for energy.
 * Your speed is increased by an additional 5 feet, for a total of bonus of 35 feet.
 * When you hit a target with an unarmed attack, the target of the attack is also affected by the Shatter spell. The DC for this saving throw is 20.
 * Upon opening this gate, you must expend and roll three of your Hit Die. You take necrotic damage equal to the result. This damage cannot be reduced or prevented by any means.

The Gate of Death: Shimon
You can only open this inner gate if you have the Gate of Wonder open. Located at the heart. While open, the user's heart pumps at maximum speed. A "Steam of Blood" is emitted from the user's pores and hair, resembling a flaming red aura. The eighth gate causes the body to continually heat up until it's been cooked from the inside-out, reducing the user to ash.
 * Your speed is increased by an additional 5 feet, for a total of bonus of 40 feet.
 * When you hit a target with an unarmed attack, you can also choose for the target of the attack to be affected by the Power Word: Kill spell. Using this ability reduces the remaining time you have to live by 30 seconds.
 * Upon opening this gate, you have 1 minute to live. After 1 minute has passed, you fall unconscious and rapidly turn to ash. This death cannot be prevented by any means, and you cannot be brought back to life with anything less than the Wish spell.