Jsk Colossal Creatures

Fighting a Colossal Creature


 * A colossal creature is a creature that occupies a 20-by-20 foot area or greater.
 * When fighting a colossal creature, you can use weapon and spell Attacks to target parts of the creature's body to cause a variety of different effects. A colossal creature does not have a single AC, but instead has an AC for each body part (as determined by the DM). Additionally, different body parts may have different immunities, resistances, and vulnerabilities.
 * 1) For example, the back leg of a creature can have an AC of 14, while the head of a creature can have a separate AC of 15.
 * 2) For example, a colossal creature's arm might have resistance to bludgeoning damage, but it's body does not.
 * When making an Attack against a body part, you must be capable of reaching that body part.
 * 1) For example, if you are behind the creature, you are unlikely to be able to attack a body part at the front of the creature, as you cannot see it or the creature's body is blocking it.
 * 2) For example, if the creature's head is 20 feet above you, a melee Attack is unlikely to be able to reach.
 * Sometimes a single attack will be enough to cause an effect, other times a focused assault on a body part may be required to cause an effect. Each body part will have a hit point threshold that determines when an effect happens: this hit point threshold does not absorb or reduce damage dealt to the creature's main hit points.
 * 1) For example, if you make a weapon Attack against a colossal creature's right arm and deal 25 points of damage, both the arm and the creature's total hit points will be reduced by 25.
 * The effects of attacking a creature's body parts is determined by the DM. These effects are usually hidden from the players and discovered through combat. Effects can vary greatly.
 * 1) For example, dealing enough damage to a creature's legs may reduce it's speed.
 * 2) For example, dealing enough damage to a creature's arms may reduce the damage of any attacks it makes with its arms.
 * 3) For example, dealing enough damage to crystal in the creature's chest may prevent it from casting spells.