5x Astral Force

Spirit Arms
At 1st level, you can manifest arms of spiritual energy within your space. As an action, two lightly glowing translucent arms appear either side of you. The appearance of these arms is up to you, but they must be humanoid. While your spirit arms are manifest, you gain the following benefits; You can use your bonus action to dismiss one or all of your spirit arms. You cannot have more than two spirit arms manifest at once.
 * You can use your spirit arms in place of your normal arms for actions that require them (excluding Attacks made using an object or weapon). Your spirit arms use your Strength score to determine what they can carry, lift, push, and pull.
 * You can use your spirit arms to make melee Attacks. The arms have the finesse weapon property, and deal 1d8 force damage.
 * You can use your spirit arms to grapple a creature within reach if at least one spirit arm is unoccupied. You follow the normal rules for grappling, but your own hands remain free as your spirit arms perform the grapple.
 * If you make a Strength (Athletics) or Dexterity (Acrobatics) check while your spirit arms are unoccupied, you gain a +2 bonus to the roll for each spirit arm that can help you.

Shape Spirit Arms
At 3rd level, you can conjure different types of spirit arms to help you in different situations. When you manifest your spirit arms, you can choose one of the following options; Your spirit arms cannot be changed once they have been conjured, and you cannot choose another option without first dismissing all of your current spirit arms.
 * Deadly Spirit Arms: Your spirit arms score a critical hit on a roll of 19 and 20.
 * Glowing Spirit Arms: Your spirit arms emit bright light to a distance of 20 feet, and dim light a further 20 feet.
 * Long Spirit Arms: Your spirit arms gain the reach weapon property.
 * Powerful Spirit Arms: Your spirit arms deal 1d10 force damage, instead of 1d8 force damage.
 * Swift Spirit Arms: Your spirit arms gain the light weapon property, and their damage becomes 1d6 force damage, instead of 1d8 force damage.

Astral Power
At 6th level, you can sacrifice your spirit arms to perform special abilities, as seen below.
 * You can use your Reaction when you take damage from a ranged Attack to sacrifice one spirit arm and half the damage taken.
 * You can use your Reaction when you have to make a Dexterity saving throw against an effect or spell that affects an area (such as the Fireball spell). You sacrifice one spirit arm to make the saving throw with advantage.
 * You can use your Reaction when you take damage from a fall to sacrifice any number of your spirit arms. You roll a dice for each spirit arm sacrificed and reduce the damage you take from the fall by the result. The value of each dice is the same as the damage die of your current set of spirit arms.
 * You can use your Reaction when you hit a target with an Attack using one of your spirit arms to sacrifice the spirit arm and force the target to make a Strength saving throw. The DC for this saving throw is equal to 8 + your proficiency bonus + your Attack modifier. On a failed save, the target is pushed 10 feet away from you and knocked prone.
 * You can make a ranged weapon Attack against a creature that you can see. This Attack has a normal range of 30 feet and a long range of 60 feet. You can use your Attack modifier for the attack and damage rolls of this Attack. Once the Attack has finished, the spirit arm used to make it is lost.

Greater Spirit Arms
At 9th level, you conjure four spirit arms, instead of two, when you use your Spirit Arms feature. The maximum number of spirit arms you can have manifest at once is now four.

Infinite Fists
At 13th level, you can use your action to make an incredible amount of Attacks against a target in a single moment. As part of the action spent to use this feature, you choose one target within reach of your spirit arms and make a number of melee Attacks against that target equal to the number of spirit arms that are currently manifest. Once you have used this feature, you cannot do so again until you have finished a short or long rest.

Supreme Spirit Arms
At 17th level, you conjure six spirit arms, instead of two, when you use your Spirit Arms feature. The maximum number of spirit arms you can have manifest at once is now six.