FF Magick:Fire II

= Fire II =
 * Critical: None
 * AP Cost: 2
 * MP Cost: 10
 * Range: 60 feet
 * Success: 2d10 fire
 * Target: 15-foot sphere
 * Type: Dexterity saving throw (half damage)

Focusing on an area you can see, you condense and funnel aether into a single point and then release it, searing the surrounding area with a detonation of magical fire.

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