Jsk Variant Fighting Styles

Optional Class Feature
This is an optional class feature that replaces the Fighting Style feature. A character that uses this optional feature cannot choose the following feats: Blade Mastery, Bow Master, Crossbow Expert, Defensive Duelist, Fell Handed, Flail Mastery, Grappler, Great Weapon Master, Gunner, Heavy Armor Master, Heavy Weapon Master, Medium Armor Master, Polearm Master, Sharpshooter, Shield Master, Small Weapon Master, Spear Mastery, Tavern Brawler, Versatile Weapon Master.

Combat Style
You adopt a particular style of fighting as your specialty, and your expertise with that style increases as you gain levels. You cannot take a Combat Style more than once even if you later get to choose again. If you want to change your combat style, you can do so over the course of three days. When you take a long rest, you spend 2 hours of that rest practicing a new combat style. You still gain the benefits of a long rest even if you only spend 6 hours long resting, as long as the remaining 2 hours are spent practicing a combat style. After three days of practice, you lose the benefits of your current fighting style and gain the benefits of a new one.