Jsk Disciple of Shadow

Priesthood Spells
Your sworn oath to the Priesthood of Shadow has earned you their secrets. The list of spells below are added to your codex for free at the levels shown. These spells are always prepared and do not count toward the maximum number of spells you can prepare each day. These spells are considered Priest spells for you, even if they do not appear on the Priest spell list.

Liturgy of Shadow
At 1st level, you have learned to strike from the shadows. You gain the following benefits.


 * You become proficient with any weapon that has a d4 damage die, light armor, and the stealth skill. If you are already proficient with the stealth skill, you become proficient with another skill of your choice.
 * When you are wielding a weapon with a damage die no higher than a d4, you can use your Intelligence modifier instead of your Strength or Dexterity modifier for the attack and damage rolls of that weapon.
 * When you take the Attack action, you can roll your magical power dice and add the result to the attack roll or the damage roll of your attack. You must choose to roll your magical power dice before you make an attack. If you trigger a power surge with a weapon attack, you deal maximum damage instead of rolling.
 * When you hit a creature with a weapon that uses a damage die no higher than a d4, you can expend a Priest spell slot of 1st-level or higher to deal additional necrotic damage. The damage is 2d6 for a 1st-level spell slot, plus an additional 1d6 for each spell level above 1st.

Additional Word of Power
At 3rd level, you gain an additional way to use your Words of Power feature.

Shadow Word: Doom
As a bonus action, you speak a word of power. When spoken, you choose one creature that you can see within 90 feet of you. The creature is doomed for 1 minute. If you use this word of power on a creature that is unaware of your presence, it does not know that it is doomed. You gain the following benefits against a doomed creature.
 * Your weapon attacks score a critical hit on a roll of 19 and 20.
 * If you hit a surprised creature with a weapon attack, you deal maximum damage instead of rolling.
 * If a doomed creature dies before the doomed effect ends, you can choose to become invisible for 1 minute (no action required). This invisibility ends if you make an attack, cast a spell, deal damage to a creature, or take damage.
 * If a doomed creature dies before the doomed effect ends, you can doom another creature that you can see within 30 feet of you (no action required). The newly doomed creature is doomed for the remainder of the 1 minute duration, instead of the full duration.

From the Shadows
At 6th level, when you cast a Priest spell of 1st-level or higher on a creature that is unaware of your presence or general location, the creature makes any saving throw against that spell with disadvantage.

Twice Spoken
At 10th level, when you speak a Word of Power that targets only one creature, you can target two creatures instead.

Unknown
At 14th level,.

Unknown
At 18th level,.