Jsk spells:Ice Spike

4th-level evocation spell

Casting Time: Action

Range: 60 feet

Components: V, S)

Duration: Instantaneous

Spell List: Bard, Druid, Cleric, Priest, Sorcerer, Wizard

You lift a hand and cause a spike of ice to shoot up from the ground below a creature in range. The target must make a Dexterity saving throw. The target takes 4d8 piercing damage and 4d8 cold damage on a failed save, or only the cold damage on a successful save.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, you can create one additional ice spike for ever two slot levels above 4th. The ice spikes can target different creatures, or the same creature.

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