Jsk Abilities:Spray Shot

Spray Shot

1st-level martial ability

Type: Action

Range: Self (15-foot cone)

Requirements: A Ranged Weapon

Duration: Instantaneous

With a ranged weapon in hand, you choose any number of creatures within range to be effected by this ability as you rapidly fire in quick succession. A creature must make a Dexterity saving throw against your Martial Ability Save DC. On a failed save, a creature takes weapon damage equal to 3d6 + your Strength, Dexterity, or Constitution modifier, in addition to any non-damaging effects the weapon has, or half as much on a successful one.

You cannot use this ability with a ranged weapon that has the loading property, and you cannot use this ability if you do not have enough ammunition to match the number of chosen creatures.

At Higher Levels: When you use this ability using an ability slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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