Jsk Order of the Arcanist

Crimson Rite Focus
At 3rd level, your choice of weapon is your focus for your Arcanist spells. While one of your Crimson Rites is active, you can use any weapon you are wielding as a spellcasting focus for your Arcanist spells.

Rite of the Arcane
At 3rd level, you learn the Rite of the Arcane as part of your Crimson Rite feature. When you activate the Rite of the Arcane, the extra damage dealt by your rite is force damage. Additionally, while that rite is active on your weapon, you can add half your Intelligence modifier (a minimum of 1) to your attack rolls.

Spellcasting
At 3rd level, you gain access to the Wizard spell list, and these spells become Dancer spells for you. Your spellcasting ability for your Arcanist spells is Intelligence. Spell Save DC = 8 + your proficiency bonus + your Intelligence modifier
 * Cantrips Known: You learn two cantrips from the Wizard spell list. You learn another Wizard cantrip at 10th level.
 * Ritual Casting: As an Arcanist, you cannot cast a spell as a ritual.
 * Spell Slots: The Arcanist Spellcasting Table shows you how many spell slots you have. You regain any expended spell slots when you finish a long rest.
 * Spells Known: You know three spells from the Wizard spell list. You learn more Wizard spells as you gain levels with this archetype (see the Arcanist Spellcasting Table).
 * Spellcasting Focus: You can use an arcane focus to cast your spells, or you can use your Crimson Rite Focus feature.
 * Versatile Spells: When you finish a long rest, you can choose one Wizard spell that you know and replace with with another Wizard spell.

Spell Attack Modifier = your proficiency bonus + your Intelligence modifier

Arcane Curse
At 7th level, your ability to tap into the natural flow of magic allows you to curse a creature even if it has no blood. Your blood curses can target a creature even if it has no blood.

Spell Warrior
At 7th level, when you use your Action to cast a cantrip, you can use your bonus action to make one weapon attack.

Brand of Knowledge
At 11th level, when you mark a creature with your Brand of Castigation, you learn the following information about the creature: it's creature type, it's damage vulnerabilities, it's damage resistances, it's damage immunities, and it's condition immunities.

Blood Curse of Draining
At 15th level, you've focused your understanding of magic to allow you to transfer life energy from one creature to you. You gain the Blood Curse of Draining for your Blood Maledict feature. This doesn't count against the total number of blood curses you can know.

Blood Curse of Draining
Prerequisite: 15th level, Order of the Arcanist As a bonus action, target a creature within 60 feet of you. The next time you deal damage to that creature, you gain temporary hit points equal to a roll of your Hemocraft Die + your proficiency bonus.
 * Amplify: When you target the creature with this blood curse, it takes necrotic damage equal to a roll of your Hemocraft Die. This does not trigger any temporary hit points.

Arcane Recollection
At 18th level, you gain the ability to recover your magical power by sacrificing your blood. You can use a bonus action to spend a use of your Blood Maledict feature to regain an expended spell slot.