Jsk Ravager

''The Ravager combines weapon mastery with devastating bursts of elemental magic. Ravagers have a natural well of magic within them, similar to Sorcerers, allowing them to easily weave magic in between their attacks. Their innate ability to manipulate the magical weave that permeates all things allows them to flavour their spells with any element they want, capitalising on key weaknesses that their enemies possess. Their destructive nature and reckless use of magic fills any surrounding area with lingering traces of magical energy, which the Ravager can further draw upon to cause more damage.''

Arcane Rush
At 3rd level, your Action Surge and Second Wind features provide additional benefits.
 * Action Surge: You can change your elemental affinity (no action required).
 * Second Wind: You regain 20 expended magic points.

Magic Points
At 3rd level, you gain access to the spells listed in the Ravager Magic Table. Your spellcasting ability for your Ravager spells is Charisma. Unlike normal spells, you do not expend spell slots to cast your magic. Instead, you use magic points, which are drawn from within yourself and the world around you. Spell Save DC = 8 + your proficiency bonus + your Charisma modifier
 * Elemental Affinity: As an action, you can change your elemental affinity to one of four elements: earth, fire, water, wind. Changing your elemental affinity grants you access to the list of spells associated with that element (see the Ravager Magic Table).
 * Magic Points: You have 100 magic points, which you expend to cast your Ravager spells. When you roll for initiative or finish a long rest, you regain all of your expended magic points.
 * Ritual Casting: As a Ravager, you cannot cast a spell as a ritual.
 * Spellcasting Focus: You do not need a spellcasting focus to cast your Ravager spells.

Spell Attack Modifier = your proficiency bonus + your Charisma modifier

Annihilate
At 7th level, when you take the Attack action on your turn you can forgo one of the attacks granted by your Extra Attack feature to cast a Ravager spell or change your elemental affinity (your choice).

Furthermore, your weapon skills and magical aptitude work in tandem with one another. When you hit a target with a weapon or you successfully cast a spell on a target, you can choose to gain the annihilate effect, which lasts until the end of the current turn. You can choose to gain the annihilate effect a number of times equal to your proficiency bonus, and you regain any expended uses when you finish a long rest. You also regain one expended use of this feature when you use your Second Wind feature.
 * Annihilate Effect: The next weapon attack or Ravager spell you cast is empowered. If you make a weapon attack or spell attack you make that roll with advantage. If you cast a spell that causes a saving throw, the target of that spell makes its saving throw with disadvantage.

Advanced Element
At 10th level, you can choose one of the four basic elements to specialise in. This grants you access to a special set of additional spells that are only accessible while in your chosen element. Choose one of the following options. While your elemental affinity matches your chosen element, you gain access to additional spells, as seen in the Reaver Advanced Magic Table below.
 * Earth: You specialise in earth, granting access to the advanced element of metal.
 * Fire: You specialise in fire, granting access to the advanced element of lightning.
 * Water: You specialise in water, granting access to the advanced element of ice.
 * Wind: You specialise in wind, granting access to the advanced element of thunder.

Thrill of Battle
At 15th level, your power increases as you defeat your enemies. If you kill a target with a weapon attack or a Ravager spell effected by your annihilate effect, you regain 10 expended magic points. If you cannot regain any expended magic points, you gain 10 temporary hit points instead.

Elemental Conjunction
At 18th level, you can be attuned to two elemental affinities at once. When you use your action to change your elemental affinity, you can only change one at a time. When you use your Action Surge feature, you can change both of your elemental affinities at the same time.