Jsk Magician

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Additional Spells
At 3rd level, you gain access to the Illusion school of magic, which is added to the Scion spell list for you. If you already have access to the Evocation school of magic, then you can choose a different school of magic to gain access to.

Magician's Reach
At 3rd level,.

Duplicitous Warp
At 6th level, when you teleport using your Warp feature you leave an illusory copy of yourself behind. The illusory copy is identical to you in every way, and moves in place in such a manner that it appears real. A creature that attempts to touch the illusory copy will realise that it is an illusion. A creature that visually inspects the illusion must pass an Intelligence (Investigation) check against a DC equal to your spell save DC, and will realise it is an illusion on a success.

The illusion lasts for 1 minute, or until you dismiss it (no action required). While the illusion is active, you can cast spells from the illusion's location instead of your own, treating the illusion as if it had cast the spell. If an illusion takes damage, you must make a Constitution saving throw against a DC equal to 10 or the damage dealt (whichever is higher). On a successful save, nothing happens. On a failed save, the illusion vanishes. There's no limit to the number of illusory copies you can create, but each one will always last 1 minute.

At the end of each of your turns, you can use your reaction to switch places with one of your illusory copies. The switch is seamless and most creatures without some form of magical detection will not notice the difference between you and one of your illusory copies.

Illusory Spellstrike
At 10th level, when you make a spellstrike weapon attack, you can choose for the attack to originate from one of your illusory copies. You must be able to see an illusory copy to perform a spellstrike through it.

Chain Spellstrike
At 14th level,.