Jsk Knight Cavalier

Expert Rider
At 3rd level, you've mastered using a mount in combat. You gain proficiency with the Animal Handling skill, and can add twice your proficiency bonus when making Animal Handling checks that relate to mounts. While you are mounted, you can force an attack targeted at your mount to target you instead. You also have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you're not incapacitated. Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.

Knight Superiority
At 3rd level, you learn maneuvers that are fuelled by special dice called superiority dice. Some of your maneuvers require your target to make a saving throw to resist the maneuver's Effects. The saving throw is equal to 8 + your proficiency bonus + your Attack modifier.
 * Maneuvers: You learn three maneuvers of your choice from the Knight Cavalier Maneuvers List below. Many maneuvers enhance an Attack in some way. You can use only one maneuver per Attack. You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
 * Superiority Dice: You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7th level and at 15th level.

Combat Cavalier
At 7th level, whenever you roll initiative while mounted or while within 5 feet of your mount, your mount gains temporary hit points equal to your Fighter level. These temporary hit points are lost if you end your turn more than 5 feet away from the mount.

Greater Knight Superiority
At 10th level, your superiority dice become d10s, instead of d8s.

Unbreakable
At 15th level, whenever you roll a superiority die, you gain temporary hit points equal to half the number rolled (rounded down).

Supreme Knight Superiority
At 18th level, your superiority dice become d12s, instead of d8s.

== Knight Cavave up to 10 feet in the open without revealing yourself if you end the move in a position where you're not clearly visible.