Jsk Feats:Abjuration Initiate

You begin to understand how to weave magic to protect creatures and yourself from harm. You gain the following benefits:


 * Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
 * When you gain temporary hit points, the amount you gain is increased by 2.
 * When you have to make a saving throw against an effect or spell that would possess you or render you incapable of controlling your actions, you can make that saving throw with advantage.
 * You learn the Protection from Evil and Good and Shield spells. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.
 * You are considered to know Spellcasting for the purposes of meeting a prerequisite that requires it.