Jsk Abilities:Discover Traps

Discover Traps

1st-level martial ability

Type: Action

Range: Self

Requirements: None

Duration: Up to 10 minutes

In a world of danger and magic, you have learned how to expose traps before falling victim to them. For the duration, you have a +5 bonus to the following rolls: The duration of this ability ends early once you have made five checks using the bonus provided.
 * Ability checks made to alter or disarm traps
 * Intelligence (Investigation) checks made to discover traps
 * Intelligence checks made to recall information about the design of a trap
 * Dexterity saving throws made in response to triggering a trap

At Higher Levels: When you use this ability using an ability slot of 2nd level or higher, you have an additional +1 bonus to your rolls for each slot level above 1st.

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