Jsk Duty of the Vanguard

Offensive Aegis
At 3rd level, you know that the best defence is a good offense. While you benefit from your Aegis feature, your weapon attacks deal additional damage equal to the damage reduction provided by your Aegis feature. This additional damage is not added to weapon attacks made using a shield.

Shield Combat
At 3rd level, a shield is just as deadly as any weapon in your hands. When you take the Attack action, you can use your bonus action during the same turn to make a melee weapon attack or a ranged weapon attack using your shield, which you are proficient with. Your shield deals 1d4 bludgeoning damage, has a range of 20/30, and you can use your Strength or Dexterity modifier for the attack and damage rolls of your shield. On a hit, you can deal damage or you can push the target 5 feet (your choice). If you score a critical hit with your shield, you roll triple the normal amount of damage dice, instead of double the normal amount.


 * Melee Bonus: When you make an opportunity attack you can use your shield instead of a weapon. When you hit a target with an opportunity attack using your shield, the target is slowed in addition to the shields normal effect, lasting until the start of the target's next turn.
 * Ranged Bonus: When you throw your shield and hit a target, you gain an additional 30 feet of movement to use this turn. If you move to a space next to the target that you hit with your shield, you can retrieve your shield and don it (no action required). When you throw your shield and miss a target, your shield falls into the nearest unoccupied space next to the target.

Greater Mark of the Sword
At 6th level, you gain additional bonuses when you use your Mark of the Sword. Your weapon attacks against a creature with your Mark of the Sword score a critical hit on a roll of 19 and 20.

Shield Counter
At 10th level, when a target within 5 feet of you makes an Attack against you and the attack roll is equal to a number that is 1 or 2 less than your AC, you can viciously slam your attacker with your shield (no action required). You roll a d20 and match the result to the effects below.
 * 1-2: The attacker takes bludgeoning damage equal to 1d4 + your Strength or Dexterity modifier (your choice).
 * 3-18: The attacker takes bludgeoning damage equal to 1d4 + your Strength or Dexterity modifier (your choice), and becomes unbalanced until the start of it's next turn.
 * 19-20: The attacker takes bludgeoning damage equal to 3d4 + your Strength or Dexterity modifier (your choice), and becomes stunned until the start of it's next turn.

Mark of the Conqueror
At 14th level, you can single out an enemy for you and your allies to defeat. When you apply your Mark of the Sword to a target, you can choose to also apply the Mark of the Conqueror (no action required). The Mark of the Conqueror provides the following effects for you and your allies. Your Mark of the Conqueror lasts for as long as your Mark of the Sword. Once you have used this feature, you cannot use it again until you have finished a long rest.
 * A creature that fails to hit the marked target with an Attack can attempt the attack again. This can only happen once per turn.
 * A creature gains an additional 10 feet of movement to use as long as it ends its movement closer to the marked target than where it started.