Jsk spells:Flash Freeze

2nd-level evocation spell

Casting Time: Action

Range: Self (30-foot cone)

Components: V, S

Duration: Instantaneous

Spell List: Bard, Druid, Cleric, Priest, Sorcerer, Wizard

A freezing wind blasts outward from your hand. Each creature in a 30-foot cone must make a Constitution saving throw. On a failed save, a creature takes 4d8 cold damage and is restrained by ice until the start of your next turn. On a successful save, the target takes half as much damage and isn't restrained.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the initial damage increases by 1d8 for each slot level above 2nd.

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