Jsk Feats:Evocation Initiate

You have practised the fundamentals of evocation--creating fire and healing wounds. You gain the following benefits:


 * Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
 * When you cast an evocation spell that effects an area, you can choose a number of creatures no greater than your proficiency bonus to automatically succeed on the saving throw.
 * You learn the Burning Hands and Cure Wounds spells. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.
 * You are considered to know Spellcasting for the purposes of meeting a prerequisite that requires it.