P AR:Shaman

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''A Shaman is not an ordinary Barbarian. They connect to the primal and spiritual powers around them and hear their emotions and feelings as if they were thoughts and words. Few Barbarians have the patience to temper their fighting spirit and manipulate the world around them, but those that do earn the prestige title of Shaman. A Shaman usually acts as an advisor to the leader of a clan, tribe, or other gathering of warriors. Sometimes, a Shaman will venture alone and become a wandering nomad, seeking a greater connection with both the natural and spiritual world. Shaman combine magical power and martial prowess to become forces of fast and violent nature, annihilating adversaries with a calm and focused rage.''

Shaman Instinct (1st)
You've learned to call upon primal powers to enhance yourself and destroy your enemies. You combine understanding of the elements, life, and the spirit world with a meticulously trained fighting ability. This magical and martial combination allows you to rapidly chain attacks together to overwhelm your opponents. As you progress, you ???. You must select Shaman Dedication as your 2nd-level class feat.

Prerequisites: You must be a Barbarian.

Shaman Adjustments: Instead of choosing an instinct from the options listed in the Barbarian class, you have the Shaman Instinct. It has the following anathema, instinct ability, specialization ability, and raging resistance. You gain these abilities at the same levels as normal for the class.


 * Anathema: Disrespecting elements or spirits is anathema to your instinct; defending yourself from them is not.
 * Instinct Ability (Shaman Rage): While raging, you can increase the additional damage from Rage from 2 to 3 and change its damage type to acid, cold, fire, or lightning, instead of the damage type for your weapon or unarmed attack (choose each time you Rage). Your Rage action gains the Evocation and Primal traits, plus Acid, Fire, Cold, or Lightning as appropriate.
 * Specialization Ability: When using Shaman Rage, increase the damage from Rage from 3 to 7. If you have greater weapon specialization, instead increase the damage when using Shaman Rage to 13.
 * Raging Resistance: You resist bludgeoning damage and the damage type you choose when you use your Shaman Rage ability.

Shaman Dedication (Feat 2)
Tags: Uncommon, Archetype, Class, Dedication

Archetype: Shaman

Prerequisites: Shaman Instinct

If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by meditating within a natural area untouched by intentional construction, an area widely effected by a natural elemental phenomenon, such as during a rain storm or snow fall, or an area where the dead have been respectfully laid to rest. At 8th level, your pool of Focus Points increases to 2 Focus Points. At 14th level, your pool of Focus Points increases to 3 Focus Points. The rules for focus spells appear here.

When you enter a Shaman Rage, you open yourself up to a surge of primal power. When you use your Shaman Rage action, you gain 1 Focus Point and you gain temporary access to the following focus spells: Charged Javelin, Cry of Destruction, Fire Ray, Heal Animal, Perfected Mind, Pushing Gust, Rising Surf, Tempest Touch, Tidal Surge, Updraft, Winter Bolt. These focus spells gain the Rage trait for you, and you lose access to them when you are no longer Raging.

Shaman focus spells are Primal spells. You become trained in Primal spell attack rolls and spell DCs, and your spellcasting ability for these spells is Charisma.

Special: You can't select another dedication feat until you have gained two other feats from the Shaman archetype.

Bloodlust (Feat 4)
Tags: Uncommon, Archetype Archetype: Shaman

Frequency: Once per round

Prerequisites: Shaman Dedication

The primal energies surging within you empower you when you defeat your foes. While in a Shaman Rage, you gain 1 Focus Point when you kill a creature.

Calm Rage (Feat 4)
Tags: Uncommon, Archetype, Emotion, Mental Archetype: Shaman

Frequency: Once per Rage

Prerequisites: Shaman Dedication

You have learned how to calm your mind to the dangers around you and channel your rage into pure focus. While in a Shaman Rage, you can use 1, 2, or 3 actions to gain 1 Focus Point. At 8th level, you gain 2 Focus Points. At 14th level, you gain 3 Focus Points.
 * 1 action: The duration of your Shaman Rage is reduced by 3 rounds.
 * 2 actions: The duration of your Shaman Rage is reduced by 2 rounds.
 * 3 actions: The duration of your Shaman Rage is reduced by 1 round.

Obliterate (Feat 4)
Tags: Uncommon, Archetype Archetype: Shaman

Frequency: Once per round

Prerequisites: Shaman Dedication

You are unrelenting when you have the advantage, and you know how to capitalize on it. When you score a critical success with a Strike, your next focus spell that costs 2 actions to cast only costs 1 action if you cast it immediately after your Strike and on the same target as your Strike. When you score a critical success with a focus spell, your next Strike gains a +2 circumstance bonus if you do it immediately after your focus spell and on the same target as your focus spell.

Unknown (Feat 6)
Tags: Uncommon, Archetype Archetype: Shaman

Frequency: ???

Prerequisites: Shaman Dedication

Unknown (Feat 8)
Tags: Uncommon, Archetype Archetype: Shaman

Frequency: ???

Prerequisites: Shaman Dedication

Unknown (Feat 10)
Tags: Uncommon, Archetype Archetype: Shaman

Frequency: ???

Prerequisites: Shaman Dedication

Unknown (Feat 12)
Tags: Uncommon, Archetype Archetype: Shaman

Frequency: ???

Prerequisites: Shaman Dedication

Unknown (Feat 14)
Tags: Uncommon, Archetype Archetype: Shaman

Frequency: ???

Prerequisites: Shaman Dedication